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We all agree that the African civ’s tower rush is just way too strong you can mass 25 cav pops at 5min30 with Haussa (it’s louder than the iro rush on TAD so imagine how strong it is ) then plz put the towers available from age 2 for the 2 African civs its will slow the rush of 30 sec which is reasonable and much more balanced
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the Ethiopian big boy cannon age 3 card is TOO STRONG, nerf this cannon or make this cannon cost 500 influence minimum and the time to arrive from the shipment at 1 min or smth like other mercenary card which costs influence (we need 4 culvs to kill this cannon so imagine this cannon arriving at your base at 9min30 with a semi ff)
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the Ethiopian age 2 cannoneers card is too strong too, 9 cannoneers age 2 is too much, putting this card at 5 cannoneers for 250 influence seems much more balanced
Here it is these 3 changes which will balance these civ already much more because the civs are really too strong atm, the tower rush is too strong no civ can beat this and the Ethiopian semi ff 9 cannoneers into big boy cannon is impossible to beat aswell ^^
I’m quite surprised though that nobody thought of these things during these beta sessions for those who had early access but it is really obvious that these changes must apply and I think that a lot of people will be agree to at least these 3 changes ^^
So plz just these 3 changes for African civ fairly quickly with a hotfix would be really very appreciable sincerely ^^ and the game will be good in terms of balance for now