Hi, I wanted to share some ideas, coming mostly from an AOE2 DE spectator and occasional player (vs IA).
Regular ideas
Monks should auto retrieve relics once picked up, just like villagers drop resources
Missionaries should be able to pick up relics
Archers should be able to attack ground
Units going uphill should move slower; units going downhill should move faster
Siege towers should be accessible in dark age and should fire arrows
Palisades and outposts should be built only by militia (at least in early ages). This one should be a natural extension to what happens with Donjons
It would be great to be able to farm an area by creating a rectangle with the cursor
Now, the crazy ones
Petards should not be suicides: they should carry the load from the siege workshop to the target (imagine a trade route, but with explosives). It would be more historically accurate and I think it could be fun trying to protect/destroy a petard line.
Make the Incendiary Camel unit invulnerable to melee attacks from mounted units. Mounted units should be repelled a couple of tiles when they get close. To make it more historically accurate, fleeing mounted units could even cause trample damage to all units nearby.
It should be vulnerable to melee attacks from infantry units, though they should be damaged (they would get burnt). I think this would create a new micro mechanic and could be fun
I don’t say the game NEEDS those changes, I just wanted to share this ideas with you.
If you want to make it civ oriented, this could be available only to cumans, who have the siege workshop available in feudal age. Ideally I think this should be present in every raider civilization (they would need to be nerfed in imperial imho if this is implemented)
It could be build in the TC as a one-shot, yes
It could be built directly by villagers or better yet, by infantry, like donjons
The siege workshop could be available in dark age. I know, building a s. workshop and a s. tower in dark age or feudal would leave you far behind economically. But if you manage to make some damage it could pay itself
This mechanic could be interesting, given the current walling supremacy (which I think is fine, given that rushing is so common this days)
Old school players will say that the game is already easier for noobs than before and will be against this but i think that the comparison with villagers and resources is good.
I already read in a post that they could carry relics but while carrying move at the same speed than a regular monk. I think this would bring them back to the game.
I like it. Something like Arambai. I mean, if archers hit with attack ground they make 50% damage i.e or something like that.