GAME INFORMATION
These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.
- GAME BUILD #: 14.7908
- GAME PLATFORM: Steam
- OPERATING SYSTEM: Windows 10 / Windows 8 / Windows 7 / Mac / Linux
ISSUE EXPERIENCED
DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.
<tech name="DEHCPlanMiramare" type="Normal">
<dbid>7834</dbid>
<displaynameid>113054</displaynameid>
<cost resourcetype="Food">1000.0000</cost>
<cost resourcetype="Wood">1000.0000</cost>
<cost resourcetype="Ships">1.0000</cost>
<researchpoints>40.0000</researchpoints>
<status>UNOBTAINABLE</status>
<icon>resources\images\icons\techs\mexicans\plans\plan_miramare.png</icon>
<rollovertextid>113053</rollovertextid>
<flag>HomeCity</flag>
<effects>
<effect type="TransformUnit" toprotoid="ypConsulateRogersRanger" fromprotoid="deEmboscador"></effect>
<effect type="Data" amount="2.00" subtype="LOS" relativity="Absolute">
<target type="ProtoUnit">AbstractRifleman</target>
</effect>
<!--[1]-->
<!--[2]--><effect type="Data" action="RangedAttack" amount="2.00" subtype="MinimumRange" relativity="Absolute">
<target type="ProtoUnit">AbstractRifleman</target>
</effect>
<effect type="Data" action="RangedAttack" amount="2.00" subtype="MaximumRange" relativity="Absolute">
<target type="ProtoUnit">AbstractRifleman</target>
</effect>
<effect type="Data" action="RangedAttack2" amount="2.00" subtype="MaximumRange" relativity="Absolute">
<target type="ProtoUnit">AbstractRifleman</target>
</effect>
<effect type="Data" action="DefendRangedAttack" amount="2.00" subtype="MaximumRange" relativity="Absolute">
<target type="ProtoUnit">AbstractRifleman</target>
</effect>
<effect type="Data" action="StaggerRangedAttack" amount="2.00" subtype="MaximumRange" relativity="Absolute">
<target type="ProtoUnit">AbstractRifleman</target>
</effect>
<effect type="Data" action="VolleyRangedAttack" amount="2.00" subtype="MaximumRange" relativity="Absolute">
<target type="ProtoUnit">AbstractRifleman</target>
</effect>
<effect type="Data" action="LongRangedAttack" amount="2.00" subtype="MaximumRange" relativity="Absolute">
<target type="ProtoUnit">AbstractRifleman</target>
</effect>
<effect type="Data" action="LongRangedAttack" amount="2.00" subtype="MinimumRange" relativity="Absolute">
<target type="ProtoUnit">AbstractRifleman</target>
</effect>
<effect type="Data" action="BuckshotChargeAttack" amount="2.00" subtype="MaximumRange" relativity="Absolute">
<target type="ProtoUnit">AbstractRifleman</target>
</effect>
<effect type="Data" action="EagleEyeChargeAttack" amount="2.00" subtype="MaximumRange" relativity="Absolute">
<target type="ProtoUnit">AbstractRifleman</target>
</effect>
<effect type="TextOutputTechName">110130</effect>
</effects>
</tech>
[1] Missing DynamiteAttackCharge range increase.
[2] This change increases the blind zone between melee and ranged attacks for some riflemen. Please keep the consistency of the use of RangedAttack among riflemen, this action serves as a inner-range/full-range attack in most the riflemen(SaloonOutlawRifleman, deSaloonOwlhoot, deSaloonHajduk, deSaloonOutlawColoRifle etc.) but a outer-range attack in the deSaloonBandido.
FREQUENCY OF ISSUE
How often does the issue occur? CHOSE ONE; DELETE THE REST!
- 100% of the time / matches I play (ALWAYS)