Some Problems in Mexicans Card Plan of Miramare

:arrow_forward: GAME INFORMATION

:point_down: These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.

  • GAME BUILD #: 14.7908
  • GAME PLATFORM: Steam
  • OPERATING SYSTEM: Windows 10 / Windows 8 / Windows 7 / Mac / Linux

:arrow_forward: ISSUE EXPERIENCED

:point_down: DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.

<tech name="DEHCPlanMiramare" type="Normal">
		<dbid>7834</dbid>
		<displaynameid>113054</displaynameid>
		<cost resourcetype="Food">1000.0000</cost>
		<cost resourcetype="Wood">1000.0000</cost>
		<cost resourcetype="Ships">1.0000</cost>
		<researchpoints>40.0000</researchpoints>
		<status>UNOBTAINABLE</status>
		<icon>resources\images\icons\techs\mexicans\plans\plan_miramare.png</icon>
		<rollovertextid>113053</rollovertextid>
		<flag>HomeCity</flag>
		<effects>
			<effect type="TransformUnit" toprotoid="ypConsulateRogersRanger" fromprotoid="deEmboscador"></effect>
			<effect type="Data" amount="2.00" subtype="LOS" relativity="Absolute">
				<target type="ProtoUnit">AbstractRifleman</target>
			</effect>
			<!--[1]-->
			<!--[2]--><effect type="Data" action="RangedAttack" amount="2.00" subtype="MinimumRange" relativity="Absolute"> 
				<target type="ProtoUnit">AbstractRifleman</target> 
			</effect>
			<effect type="Data" action="RangedAttack" amount="2.00" subtype="MaximumRange" relativity="Absolute">
				<target type="ProtoUnit">AbstractRifleman</target>
			</effect>
			<effect type="Data" action="RangedAttack2" amount="2.00" subtype="MaximumRange" relativity="Absolute">
				<target type="ProtoUnit">AbstractRifleman</target>
			</effect>
			<effect type="Data" action="DefendRangedAttack" amount="2.00" subtype="MaximumRange" relativity="Absolute">
				<target type="ProtoUnit">AbstractRifleman</target>
			</effect>
			<effect type="Data" action="StaggerRangedAttack" amount="2.00" subtype="MaximumRange" relativity="Absolute">
				<target type="ProtoUnit">AbstractRifleman</target>
			</effect>
			<effect type="Data" action="VolleyRangedAttack" amount="2.00" subtype="MaximumRange" relativity="Absolute">
				<target type="ProtoUnit">AbstractRifleman</target>
			</effect>
			<effect type="Data" action="LongRangedAttack" amount="2.00" subtype="MaximumRange" relativity="Absolute">
				<target type="ProtoUnit">AbstractRifleman</target>
			</effect>
			<effect type="Data" action="LongRangedAttack" amount="2.00" subtype="MinimumRange" relativity="Absolute">
				<target type="ProtoUnit">AbstractRifleman</target>
			</effect>
			<effect type="Data" action="BuckshotChargeAttack" amount="2.00" subtype="MaximumRange" relativity="Absolute">
				<target type="ProtoUnit">AbstractRifleman</target>
			</effect>
			<effect type="Data" action="EagleEyeChargeAttack" amount="2.00" subtype="MaximumRange" relativity="Absolute">
				<target type="ProtoUnit">AbstractRifleman</target>
			</effect>
			<effect type="TextOutputTechName">110130</effect>
		</effects>
	</tech>

[1] Missing DynamiteAttackCharge range increase.
[2] This change increases the blind zone between melee and ranged attacks for some riflemen. Please keep the consistency of the use of RangedAttack among riflemen, this action serves as a inner-range/full-range attack in most the riflemen(SaloonOutlawRifleman, deSaloonOwlhoot, deSaloonHajduk, deSaloonOutlawColoRifle etc.) but a outer-range attack in the deSaloonBandido.

:arrow_forward: FREQUENCY OF ISSUE

:point_down: How often does the issue occur? CHOSE ONE; DELETE THE REST!

  • 100% of the time / matches I play (ALWAYS)
  • GAME BUILD #: 14.43676

This bug is still present, please fix it!