GAME INFORMATION
These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.
- GAME BUILD #: 14.7908
- GAME PLATFORM: Steam / Microsoft Store
- OPERATING SYSTEM: Windows 10 / Windows 8 / Windows 7 / Mac / Linux
ISSUE EXPERIENCED
DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.
It modifies StaggerRangedAttack twice, and is missing some actions.
<tech name="DENatTengriWindHorses" type="Normal">
<dbid>10130</dbid>
<displaynameid>61190</displaynameid>
<cost resourcetype="Food">350.0000</cost>
<cost resourcetype="Gold">350.0000</cost>
<researchpoints>30.0000</researchpoints>
<status>UNOBTAINABLE</status>
<icon>resources\images\icons\techs\native\tengri\wind_horses.png</icon>
<rollovertextid>61194</rollovertextid>
<flag>CountsTowardEconomicScore</flag>
<flag>YPNativeImprovement</flag>
<effects>
<effect type="Data" amount="0.5" subtype="MaximumVelocity" relativity="Absolute">
<target type="ProtoUnit">AbstractCavalry</target>
</effect>
<effect type="Data" amount="0.5" subtype="MaximumVelocity" relativity="Absolute">
<target type="ProtoUnit">AbstractPet</target>
</effect>
<effect type="Data" action="DefendHandAttack" amount="0.90" subtype="RateOfFire" relativity="BasePercent">
<target type="ProtoUnit">AbstractCavalry</target>
</effect>
<effect type="Data" action="MeleeHandAttack" amount="0.90" subtype="RateOfFire" relativity="BasePercent">
<target type="ProtoUnit">AbstractCavalry</target>
</effect>
<effect type="Data" action="StaggerHandAttack" amount="0.90" subtype="RateOfFire" relativity="BasePercent">
<target type="ProtoUnit">AbstractCavalry</target>
</effect>
<effect type="Data" action="VolleyHandAttack" amount="0.90" subtype="RateOfFire" relativity="BasePercent">
<target type="ProtoUnit">AbstractCavalry</target>
</effect>
<effect type="Data" action="HandAttack" amount="0.90" subtype="RateOfFire" relativity="BasePercent">
<target type="ProtoUnit">AbstractCavalry</target>
</effect>
<effect type="Data" action="GuardianAttack" amount="0.90" subtype="RateOfFire" relativity="BasePercent">
<target type="ProtoUnit">AbstractCavalry</target>
</effect>
<effect type="Data" action="CoverHandAttack" amount="0.90" subtype="RateOfFire" relativity="BasePercent">
<target type="ProtoUnit">AbstractCavalry</target>
</effect>
<effect type="Data" action="BuildingAttack" amount="0.90" subtype="RateOfFire" relativity="BasePercent">
<target type="ProtoUnit">AbstractCavalry</target>
</effect>
<effect type="Data" action="CoverBuildingAttack" amount="0.90" subtype="RateOfFire" relativity="BasePercent">
<target type="ProtoUnit">AbstractCavalry</target>
</effect>
<effect type="Data" action="BowAttack" amount="0.90" subtype="RateOfFire" relativity="BasePercent">
<target type="ProtoUnit">AbstractCavalry</target>
</effect>
<effect type="Data" action="ChargeAttack" amount="0.90" subtype="RateOfFire" relativity="BasePercent">
<target type="ProtoUnit">AbstractCavalry</target>
</effect>
<effect type="Data" action="TrampleHandAttack" amount="0.90" subtype="RateOfFire" relativity="BasePercent">
<target type="ProtoUnit">AbstractCavalry</target>
</effect>
<effect type="Data" action="VolleyRangedAttack" amount="0.90" subtype="RateOfFire" relativity="BasePercent">
<target type="ProtoUnit">AbstractCavalry</target>
</effect>
<!--TWICE--> <effect type="Data" action="StaggerRangedAttack" amount="0.90" subtype="RateOfFire" relativity="BasePercent">
<target type="ProtoUnit">AbstractCavalry</target>
</effect>
<effect type="Data" action="DefendRangedAttack" amount="0.90" subtype="RateOfFire" relativity="BasePercent">
<target type="ProtoUnit">AbstractCavalry</target>
</effect>
<!--TWICE--> <effect type="Data" action="StaggerRangedAttack" amount="0.90" subtype="RateOfFire" relativity="BasePercent">
<target type="ProtoUnit">AbstractCavalry</target>
</effect>
<effect type="Data" action="RangedAttack" amount="0.90" subtype="RateOfFire" relativity="BasePercent">
<target type="ProtoUnit">AbstractCavalry</target>
</effect>
<effect type="Data" action="DefendHandAttack" amount="0.90" subtype="RateOfFire" relativity="BasePercent">
<target type="ProtoUnit">AbstractPet</target>
</effect>
<effect type="Data" action="GuardianAttack" amount="0.90" subtype="RateOfFire" relativity="BasePercent">
<target type="ProtoUnit">AbstractPet</target>
</effect>
<effect type="Data" action="CoverHandAttack" amount="0.90" subtype="RateOfFire" relativity="BasePercent">
<target type="ProtoUnit">AbstractPet</target>
</effect>
<effect type="Data" action="MeleeHandAttack" amount="0.90" subtype="RateOfFire" relativity="BasePercent">
<target type="ProtoUnit">AbstractPet</target>
</effect>
</effects>
</tech>
and missing:
GuardianRangedAttack for BolasRider, Harquebusier etc.
RepeatingRangedAttack for Morochucos, RevUSCowboy
LanceHandAttack for DEHCREVHonorGuard
TuckTuckTuckAttack for deMercRoyalHorseman
The following are the charged actions / ability actions, Idw they are omitted intentionally or not.
DeathStrikeChargeAttack
BullseyeChargeAttack
LanceChargeAttack
LassoAttackCharge
ChargeMusketAttack
SwashbucklerAttack
BerserkAttack
FREQUENCY OF ISSUE
How often does the issue occur? CHOSE ONE; DELETE THE REST!
- 100% of the time / matches I play (ALWAYS)