Some Problems in Tengri WindHorses Tech

:arrow_forward: GAME INFORMATION

:point_down: These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.

  • GAME BUILD #: 14.7908
  • GAME PLATFORM: Steam / Microsoft Store
  • OPERATING SYSTEM: Windows 10 / Windows 8 / Windows 7 / Mac / Linux

:arrow_forward: ISSUE EXPERIENCED

:point_down: DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.

It modifies StaggerRangedAttack twice, and is missing some actions.


	<tech name="DENatTengriWindHorses" type="Normal">
		<dbid>10130</dbid>
		<displaynameid>61190</displaynameid>
		<cost resourcetype="Food">350.0000</cost>
		<cost resourcetype="Gold">350.0000</cost>
		<researchpoints>30.0000</researchpoints>
		<status>UNOBTAINABLE</status>
		<icon>resources\images\icons\techs\native\tengri\wind_horses.png</icon>
		<rollovertextid>61194</rollovertextid>
		<flag>CountsTowardEconomicScore</flag>
		<flag>YPNativeImprovement</flag>
		<effects>
			<effect type="Data" amount="0.5" subtype="MaximumVelocity" relativity="Absolute">
				<target type="ProtoUnit">AbstractCavalry</target>
			</effect>
			<effect type="Data" amount="0.5" subtype="MaximumVelocity" relativity="Absolute">
				<target type="ProtoUnit">AbstractPet</target>
			</effect>
			<effect type="Data" action="DefendHandAttack" amount="0.90" subtype="RateOfFire" relativity="BasePercent">
				<target type="ProtoUnit">AbstractCavalry</target>
			</effect>
			<effect type="Data" action="MeleeHandAttack" amount="0.90" subtype="RateOfFire" relativity="BasePercent">
				<target type="ProtoUnit">AbstractCavalry</target>
			</effect>
			<effect type="Data" action="StaggerHandAttack" amount="0.90" subtype="RateOfFire" relativity="BasePercent">
				<target type="ProtoUnit">AbstractCavalry</target>
			</effect>
			<effect type="Data" action="VolleyHandAttack" amount="0.90" subtype="RateOfFire" relativity="BasePercent">
				<target type="ProtoUnit">AbstractCavalry</target>
			</effect>
			<effect type="Data" action="HandAttack" amount="0.90" subtype="RateOfFire" relativity="BasePercent">
				<target type="ProtoUnit">AbstractCavalry</target>
			</effect>
			<effect type="Data" action="GuardianAttack" amount="0.90" subtype="RateOfFire" relativity="BasePercent">
				<target type="ProtoUnit">AbstractCavalry</target>
			</effect>
			<effect type="Data" action="CoverHandAttack" amount="0.90" subtype="RateOfFire" relativity="BasePercent">
				<target type="ProtoUnit">AbstractCavalry</target>
			</effect>
			<effect type="Data" action="BuildingAttack" amount="0.90" subtype="RateOfFire" relativity="BasePercent">
				<target type="ProtoUnit">AbstractCavalry</target>
			</effect>
			<effect type="Data" action="CoverBuildingAttack" amount="0.90" subtype="RateOfFire" relativity="BasePercent">
				<target type="ProtoUnit">AbstractCavalry</target>
			</effect>
			<effect type="Data" action="BowAttack" amount="0.90" subtype="RateOfFire" relativity="BasePercent">
				<target type="ProtoUnit">AbstractCavalry</target>
			</effect>
			<effect type="Data" action="ChargeAttack" amount="0.90" subtype="RateOfFire" relativity="BasePercent">
				<target type="ProtoUnit">AbstractCavalry</target>
			</effect>
			<effect type="Data" action="TrampleHandAttack" amount="0.90" subtype="RateOfFire" relativity="BasePercent">
				<target type="ProtoUnit">AbstractCavalry</target>
			</effect>
			<effect type="Data" action="VolleyRangedAttack" amount="0.90" subtype="RateOfFire" relativity="BasePercent">
				<target type="ProtoUnit">AbstractCavalry</target>
			</effect>
			<!--TWICE--> <effect type="Data" action="StaggerRangedAttack" amount="0.90" subtype="RateOfFire" relativity="BasePercent">
				<target type="ProtoUnit">AbstractCavalry</target>
			</effect>
			<effect type="Data" action="DefendRangedAttack" amount="0.90" subtype="RateOfFire" relativity="BasePercent">
				<target type="ProtoUnit">AbstractCavalry</target>
			</effect>
			<!--TWICE--> <effect type="Data" action="StaggerRangedAttack" amount="0.90" subtype="RateOfFire" relativity="BasePercent">
				<target type="ProtoUnit">AbstractCavalry</target>
			</effect>
			<effect type="Data" action="RangedAttack" amount="0.90" subtype="RateOfFire" relativity="BasePercent">
				<target type="ProtoUnit">AbstractCavalry</target>
			</effect>
			<effect type="Data" action="DefendHandAttack" amount="0.90" subtype="RateOfFire" relativity="BasePercent">
				<target type="ProtoUnit">AbstractPet</target>
			</effect>
			<effect type="Data" action="GuardianAttack" amount="0.90" subtype="RateOfFire" relativity="BasePercent">
				<target type="ProtoUnit">AbstractPet</target>
			</effect>
			<effect type="Data" action="CoverHandAttack" amount="0.90" subtype="RateOfFire" relativity="BasePercent">
				<target type="ProtoUnit">AbstractPet</target>
			</effect>
			<effect type="Data" action="MeleeHandAttack" amount="0.90" subtype="RateOfFire" relativity="BasePercent">
				<target type="ProtoUnit">AbstractPet</target>
			</effect>
		</effects>
	</tech>

and missing:
GuardianRangedAttack for BolasRider, Harquebusier etc.
RepeatingRangedAttack for Morochucos, RevUSCowboy
LanceHandAttack for DEHCREVHonorGuard
TuckTuckTuckAttack for deMercRoyalHorseman

The following are the charged actions / ability actions, Idw they are omitted intentionally or not.

		DeathStrikeChargeAttack
		BullseyeChargeAttack
		LanceChargeAttack
		LassoAttackCharge
		ChargeMusketAttack

		SwashbucklerAttack
		BerserkAttack

:arrow_forward: FREQUENCY OF ISSUE

:point_down: How often does the issue occur? CHOSE ONE; DELETE THE REST!

  • 100% of the time / matches I play (ALWAYS)