- The construction process of the building needs more detailed improvements. The current construction process is very simple. If you look closely, the scaffolding only has textures. I think this process should be as detailed as AOE4.
- The building should randomly generate some small roads and some small decorations around it like AOE4 to improve the monotonous layout of the building. After the construction of the current batch of buildings in the game is completed, they look like individuals that are not related to each other, not like a stronghold or a town, and the overall aesthetics are lacking.
- The destruction effect of the building is very good, but when the building is destroyed, the flying debris lacks weight, and the sound effects deepen this feeling, especially for those non-wooden buildings.
- The buildings do not look three-dimensional enough. Although they are 3D models, if you don’t zoom in, they look like they are attached to the ground (slightly exaggerated).
- The richness of the buildings is not enough. I hope the landmark buildings can return.
- The overall shape of the building is not much different. It is still the design of the old game. The details are lacking. They all look similar. The changes between different civilizations are too small.
Although the original AOM was a game released more than 20 years ago, AOM: RETOLD is a game set in 2024. I hope that the game can remain modernized while maintaining the original style, absorbing the advantages of previous games in the Age of Empires series and even other popular RTS games, so as to attract more players.