Let us discuss some of he unique techs. It is obvious some are much more useful and commonly used than others.
I fell that the Byzantine +1 range of fire ships is never used in serious team games and I have seen it once in 1v1 … How about fixing it ?
Also, the Orthodoxy tech is very situational and rarely used. Change it somehow ?
The Mongol houses not losing the +5 pop after destroyed is also a bit useless…
nomads is useful even for base design, nevermind if you are ahead or not. you can placehouses where you want, and later on destroy them to make space for base expansion, and not have to respend that wood, and more importantly not have to retask vils to do it. on top of the “if you are losing stuff in battle” it has its uses…
now athiesm on the other hand… or koreans turtle ship being faster (on land maps) or any naval combat UT should be looked at…
Well, I almost never see this happened in the high level games. In most of occasions, the map is large enough, even in some maps like nomads it is still rare.
Agree that navy-related tech may have the another effect for land maps, but monk-related tech should be fixed first.
My weird idea for Atheism would be: If you didnt have any relic garrisoned, gain ressources from destroying buildings. Fits the name and gives you advantage at any rate. And I mean just because you dont want to garrison them you still can collect relics and stone wall them in in the corner for your opponent to not get them, true hun way.
thats a good thing negletive bonuses are some of the once that shape out current stats of underperforming civs. and what i mean was theoreticly what if they would be unable to collect relics but would trickle of gold that depends on the current relics collected like even if its zero would be some but insignificant