Let us discuss some of he unique techs. It is obvious some are much more useful and commonly used than others.
I fell that the Byzantine +1 range of fire ships is never used in serious team games and I have seen it once in 1v1 … How about fixing it ?
Also, the Orthodoxy tech is very situational and rarely used. Change it somehow ?
The Mongol houses not losing the +5 pop after destroyed is also a bit useless…
The mongol one is quite useful pickup if you arent grossly overinvesting in houses. In a team game if your whiped having that free housing space helps the recovery a lot.
I created a topic about this before, and I typed my suggestions there.
I agree that Nomads is useless in most of occasions if you are not behind.
Monk-related unique tech is hard to be researched when the player go monk rush.
nomads is useful even for base design, nevermind if you are ahead or not. you can placehouses where you want, and later on destroy them to make space for base expansion, and not have to respend that wood, and more importantly not have to retask vils to do it. on top of the “if you are losing stuff in battle” it has its uses…
now athiesm on the other hand… or koreans turtle ship being faster (on land maps) or any naval combat UT should be looked at…
Well, I almost never see this happened in the high level games. In most of occasions, the map is large enough, even in some maps like nomads it is still rare.
Agree that navy-related tech may have the another effect for land maps, but monk-related tech should be fixed first.
the mongol one seems like a civ bonus and not a unique tech at all to me
strongholds seems preety useless as well, id rather be able to make woads out of the barracks or siege workshop
the incan unique tech for the skirms minimum range is really crappy imo
the vietnamese chatras also seems like it should be a civ bonus and not a unique tech
the huns get it the worst tho, cus marauders is situational and not one that is that usefull since paladins are your go to as huns, their imp tech is useless as well
i also wish there was more to techs like berserkergang and bearded axe, like be more usefull or affect more units
I mean the creativity of adding useless UTs are a tradition since AoC Atheism is just a null tech so that Huns that were great already without are not op
oh ok thanks for reminding me i mean its also rare that standard winning condition is on so people could win with wonder or relics ergo atheism looses his intend to slow it down
My weird idea for Atheism would be: If you didnt have any relic garrisoned, gain ressources from destroying buildings. Fits the name and gives you advantage at any rate. And I mean just because you dont want to garrison them you still can collect relics and stone wall them in in the corner for your opponent to not get them, true hun way.
What you mean? I dont like other civs totally negating a bonus of other civs, as much as I dont like atheism currently affecting the global game settings directly.
thats a good thing negletive bonuses are some of the once that shape out current stats of underperforming civs. and what i mean was theoreticly what if they would be unable to collect relics but would trickle of gold that depends on the current relics collected like even if its zero would be some but insignificant