Something missing from standard and multiplayer battles are heroes.
It would be good to implement these heroes in the standard and multiplayer battles, they would train in the castles and they would also have costs to recruit.
these would be the heroes by civilization:
1. Aztecas: option1 Itzcoatl
option2 Cuauthemoc 2. Bereberes:Tariq ibn ziyad 3. Birmanos:Bayinhaung 4. Bizantinos:Bari 5. Bulgaros:Ivailo 6. Celtas: option 1 Willian Wallace
option 2 Etelfredo 7. Chinos:Su Ding Fang 8. Coreanos: 9. Cumanos:Koten Khan 10. Eslavos :Vlad Tepes 11.Españoles:El Cid 12. Etiopes:option 1 Gidajan option 2 Danajan 13.Francos:option 1 Juana de Arco option 2 Carlomagno 14. Godos:option 1 Teodorico option 2 Alarico 15.Hunos: Atila 16.Incas:option 1 Cusi Yupanqui option 2 Tubac yupanqui 17.Indios:Prithviraj 18. Ingleses:option 1 Rey Arturo option 2 Ricardo corazon de leon 19.Italianos:Francisco Sforza 20.Japoneses:option 1 Nobunaga option 2 Miyamoto 21.Jemeres:Suyavarman 22.Lituanos:Vitautas el grande 23.Magiares:Arpad 24.Malayos:Gayamada 25.Malies:Sundiata 26.Mayas:Pakal el grande 27.Mongoles:Gengis Khan 28.Persas:Savarano 29.Portugueses: Vasco de Gama 30.Sarraceno:Saladino 31.TártarosTamerlan 32.TeutonesBarba Roja 33.Turcosoption1 Osman option 2 Musa ibn Nusar 34.Vietnamitas:Le Lai 35.Vikingosoption 1 Harald Hardrade option 2 Erick el Rojo
why would this be a good thing? Hero strength varies from unit to unit, and that could create imbalances.
furthermore the game is fine without them, this isn’t WC3.
I’ve already made a mod that has the hero of civilization. When you advance to the Golden Age (the 5th Age), you can create the hero in the “Coliseum”. The civilization hero occupies 100 inhabitants, can only create one and is free. The time it takes to be created depends a lot on the hero’s strength and attack distance. To see the time, open the file “dat” with the program “AdvancedGenieEditor 2020” or sign the mod “AOE_Golden_DE (TREE CIVS)”.
With the mod “AOE2_Golden_DE (DAT)” you can create the hero of civilization; but if you want to see the descriptions or the cost of new buildings or units, install the mod "AOE2_Golden_DE (STRINGS).
you can train heroes from individual civs from the mod here. problem is just as what @MatCauthon3 said. the heroes are added into game with mind that they help player proceed as a strong unit, usually unusually high HP.
for easy comparison, you have a pikeman of 6dmg and ~50hp, a hero pike man would be 8 damage and maybe 150hp. the damage gone up only 33% while hp is 3x, you’ll have harder time to kill units instead of playing properly.
to balance this, ive made a bunch of new technology increase the damage output not only heroes but regular units to make this less of a problem.
thats for regular games, this is a modding threads and some people enjoy it. if you dont enjoy it thats is fine, you can play the regular game as is and theres a thread of discussion for regular game.