Sound Effects from the same Object Interrupt other sounds

  • Game Version: Current as of Feb 25th 2025

  • Build Number: Current as of Feb 25th 2025

  • Platform: Steam

  • Operating System: Windows 10

Issue: Sounds from Units/Objects get interrupted when the next sound from the same Unit/Object is played (e.g Select, Move, Attack, Grunt Voice Over and sounds during Animations) this does not happen in the Original Game where sounds are played as normal.

NOTE: Some Unit/Object Sounds have been Disabled or Reduced for this demonstration.
Hades Gate Exists Loop Disabled.
Arkantos Uber’s Select and Move Voice Lines is Reduced in the Original and Muted in Retold.

Original:
Sounds play normally.


The Lightning Strike sound plays as normal without interruption of sword swing sound

Retold:
The next sound plays interrupts the previous sound.


The Sword Swing sound effect Interrupts the Lightning Strike sound effect.

Issuing commands interrupt Arkantos’ grunt sound.

@FE_Yorkie Now I don’t know why this happens, I think it’s because the maxnum in soundsets is ignored or not recognized.