The latest patch (18.15886) causes some audio cues to trigger at considerably different volumes. Either too quiet (TC cue) or deafeningly high (Minotaur, Ox Cart, etc.).
This is especially troublesome when playing with headphones.
The latest patch (18.15886) causes some audio cues to trigger at considerably different volumes. Either too quiet (TC cue) or deafeningly high (Minotaur, Ox Cart, etc.).
This is especially troublesome when playing with headphones.
Sound issues I’ve noticed are:
This should be easily fixed with some parameter/balance tweaks.
Hi! do you still have these issues after yesterday update?
Yes, still the same.
The distance vs volume effect is still too exaggerated. Sounds coming far away from the “camera” are still almost inaudible and those close are deafening. Some units and buildings (e.g. Ox Cart, Minotaur) seem to just ignore this and go full volume always. Using headphones makes these extremes even more noticeable.
Just adding a toggle to switch off this distance effect in settings would cure 99% of the problems we are facing.