Issue:
If a unit or object has multiple sound tags in an Animation or Voice Set the next sound to play from that unit or object will interrupt the previous sound from said unit or object.
Original/Extended:
Retold:
Trigger Event(s):
Hades Gate Small has this all over the “escape” animation, The sounds of thunder and Kronos’ Roar play but are instantly interrupted.
When Chiron dies Athena’s voice line is interrupted by the heavy fall sound effect.
Repro Steps:
- go to the map editor and place the Hades Gate Small and play the “Escape” Animation and listen.
- the same can be done with Chiron (SPC) place him in the editor and play his death animation.