Spawn points in 4 player FFA seem wrong

:arrow_forward: GAME INFORMATION

:point_down: These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.

  • **GAME BUILD #:**V.100.12.13490.0
  • OPERATING SYSTEM: Windows 10

:arrow_forward: ISSUE EXPERIENCED

:point_down: I often play 4 player FFA matches with 3 AI players. I noted that on many maps players will start very close to each other, sometimes to the point of not being allowed to build near their own Town center.

:arrow_forward: FREQUENCY OF ISSUE

:point_down: *Depends on the map, the game could use a map type selection for FFA. *

  • 50% of the time / matches I play (FREQUENTLY)

:arrow_forward: REPRODUCTION STEPS

Here’s the steps to reproduce the issue:

  1. Single player skirmish
  2. 4 players
  3. enable free for all OR set each player in a different team
  4. select competetive maps.
  5. Start game

:arrow_forward: EXPECTED RESULT

:point_down: Each players start location should be equally far from each other player

:arrow_forward: IMAGE

The starting locations when free for all is enabled for 4 and 8 players on Ozarks
The players are placed as if in a 2v2 or 4v4

The same map with 4 and 8 players with 2 teams.
Bottom right is how the starting locations for a 4 player FFA should look.

1 Like

They’re closer together in FFA than in 2v2!