Spider's Lair Changes?

Can someone please explain the latest patch changes to me? I’m not sure I understand them. Spider’s Lair is no longer invisible to enemies? Why?

You had people complaining about that God Power being too good because it can kill up to 4 enemy units per casting and it was too easy to spam with its recast cost being too small. I don’t like the change they should of just increased its recast cost and that’s it.

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Gp was oppresive as it had no counterplay associated to dealing with it. They last forever and AoM had poor stealth dynamics.

With aztecs and the way traps work it made sense to make eggs similarly so theres actual counterplay you can against it.

But did they need a double nerf? Now you can detect them and they cost more to recast. Seems like a little too much for me.

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So they are invisible until you detect them? Can you attack them after they have hatched? From the patch notes it seems they stay visible to you regardless of how close your units are once they are visible?

You cannot attack them but you see the “door” like if you are the caster.

I agree . This nerf was way too heavy handed. I don’t like this change at all. at least make the trap doors return to camouflage after discovery

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They are not permanently visible.

Take them like aztecs traps

Seemed so, did you use them? How were you using them?

Some dont seem to value Just how impactful 4 insta kills for 4 favor is, specially early on

No, they are invulnerable, not even placing Buildings on top gets rid of it.

Thats not the case, they go back to invisible.

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It’s difficult to test, but from the tests I did manage to do in the scenario editor, the trap doors remain visible once discovered. You have to be near, but not right on top of, a trap door to reveal it.

The unit you do it with matters. Scout units will detect them from a further distance. PvP wise they go back to being invisible after you get further away from my experience.

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tbh i just dont use what i dont understand, i go with prometeo
i dont know how to use automata, unless i attack in team

spider lair could be so cool…

just make it either like aztec traps:

  • in a circle many traps which are invis but cost more

or make it like carnivora:

  • a single big trap with low cost which can attack and devour everything except heroes, myth units and siege with lower cost (maybe myth units too but that is debatable of course)

my opinion.