Spies bug

:arrow_forward: GAME INFORMATION

:point_down: These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.

  • GAME BUILD #: latest (probably 29 January 2021)
  • OPERATING SYSTEM: Windows 10

:arrow_forward: ISSUE EXPERIENCED

Spies includes the cost of villagers of allies as well when teams are not locked

:arrow_forward: FREQUENCY OF ISSUE

:point_down: How often does the issue occur? CHOSE ONE; DELETE THE REST!

  • 100% of the time / matches I play (ALWAYS) - 2 times out of 2

:arrow_forward: REPRODUCTION STEPS

:point_down: List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!

Here’s the steps to reproduce the issue:

  1. Well yesterday I was playing the Barbarossa campaigns and I always go for Conquest irrespective of the objectives.
  2. I loaded up the “Pope and Anti-Pope” and played standard.
  3. After defeating Green and River Guards and nearly wiping out Milan, I checked for Spies to kill fleeing villagers, the cost was 4200 gold (21 villagers). I had enough gold so I purchased it only to find Milan had 2 Hussars, walls and the Cathedral.
  4. Today, I was playing Henry the Lion and this time I was sure that Poland and Henry the Lion never had villagers, but the cost of Spies was 14k. So I was sure the cost wasn’t random, it was due to allied villagers.
  5. I used the scenario editor to place my castle in post-imperial, had 8 allied villagers and found that when teams are not locked, they count towards spies as well.

:arrow_forward: EXPECTED RESULT

:point_down: What was SUPPOSED to happen if the bug you encountered were not present?

:arrow_forward: IMAGE

:point_down: ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the problem.

:arrow_forward: GAME FILES (SAVE / RECORDING)

:point_down: Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file service.