When I play multiplayer quick match vs players with some friends we find:
About the time someone in our party drops from the party (but for the person who drops, it looks like they’re still in the party).
To make it work at least one person has to restart the game.
Friends listed in the offline friends section, with a status of Online (and they are online on their screen).
Some players get weird bugs when all the players on both teams are loading into the lobby. Example: one player (me) gets a “starting in 25177” countdown (7 hours).
Sometimes everyone in the game gets an error message when the game attempts to start.
The player online/offline list, party creation, and match finding process, all feel like they are riddled with bugs. It routinely takes us several tries (including game restarts) to find a game.
Sorry to hear you are having difficulties here @DerSaidin. How many players are you typically playing with when you have issues? Next time you receive an error message, can you note it down?
Usually 3v3 or 4v4.
I will gather errors/logs.
I think I figured this out.
I duel boot Linux and Windows. They set the hardware clock differently (Windows sets it to local time, Linux to UTC). This means whenever I boot windows and immediately open AOE4 (cause that is why I boot windows), my system time is wrong. I think when the clock is synced with the network again, and changes by several hours it de-syncs me with the game lobby.
I haven’t experienced this since I set windows to use UTC, the same as Llinux (https://askubuntu.com/a/169384), so the clock is never (massively) wrong when I start to play AOE4.
Thank you for the extra info—we’ll definitely take a look!