Steppe Lancer civilizations should lose Knights

Since each and every one of their stats (beside speed and range) is lower I don’t feel like this.

I have a good reson to want both knights and SL: it gives more options. Simple as that, more choice = good.
People are mentioning raiding but I’ve got more uses for them: first their maneuverability makes them good against siege weapons and monks. The range makes them that much more maneuverable and allow them to avoid getting bodyblocked by the pikes. The stacking also allows them to be more efficient to destroy buildings. Biggest issue with the unit right now is the cost of the elite upgrade, which has got a lot of room to be lowered.

The unit is supposed to be weak to archers tho

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what stat changes has he proposed?

leave its armor alone then and make it pure raider. But you can’t remove the knight line without absolutely screwing those civs in the early castle.

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If you really like knights/cav archer play, you call still pick magyars and huns. If you want to move on something different, pick mongols and tartars SL/cav archers.

Sorry sylux, had to steal it. :grin:

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You in the sense “all of you”. I do not remember who posted it, maybe you are the one person.

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Tell me, what do they use for their bulky defensive unit with these changes if you remove knights?

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Oh yeah cuz Mongols and Tatars are supposed to have Bulky defensive units. Makes 100% total sense.

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My change makes it a raider unit. If he removes the knight line they are left without a good defensive bulk unit in the early castle age

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They literally have knights for a reason. Early castle age pressure

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I mean come on. Trirem said it ages ago.

He said it during a point in the debate where the buffs for SL were not being discussed. Aaand these civs are not AT ALL weak in early castle.

Once BUFFED SL is in the picture, removing Knights will be just a formality.

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Yes, but this civs are not weak in early castle.

Mongols should be ahead from feudal and their SL has more HP.

Tartars have good power spike from free thump ring

Cumans can comfortably sit behind their second TC

If SL is trained faster and is cheaper, it is still a decent answer. Of course, early castle defense may be weaker for these 3 civs, and this is a difference with Huns and Magyars. Conversely, they may have better raiding capabilities.

I said attack bonus vs villagers for instance, but it can be a armor bonus vs camels/pikes. Or both. Just a different role

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The buff to sl i propose doesn’t make it a good unit for fighting enemy armies. It makes it good for pillaging workers, monks, and siege

They would be after this change. What are they going to have to hold ground for them?

And how does a low number of cav archers do against knights?

Zero armor for melee, less attack, lower health. They would get wrecked by enemy knights.

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This is why SL should be buffed and Knights should be removed from Mongols and Tatars
as Mongols wont ever use them with 130% HP BUFFED SL
and Tatars are a Castle age power spike civ with HALF COST Heavy cavalry(Keshiks) anyway, and now, with BUFFED SL, and tankier LC.

And yet you haven’t even proposed a single buff. Go ahead. How would you make them viable.

AGAIN. THOSE KESHIK REQUIRE A CASTLE. Ahaf are going to do 5 minutes into the castle age when your opponent shows up with 6 knights?

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Didn’t I agree with your buff ideas?? Funny how you forget that but not Trirem’s comment ‘ages’ ago.

My buffs make them a raider unit. Not something for holding ground. 0 armor. 80 health with bloodlines. Not something you want fighting knights.

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Your buffs are better than you think, don’t criticize your own ideas.
At 60F 30G price, they would cost as much as Infantry and hence you will always be at a numbers advantage. You can easily take fights with Knights if the price drops that much.

Thump ring crossbowman can be in a decent number from castle age and can kill even +2 knights

There are several civs having bad knights, sometimes even skipping the stable to go archers. And they are not super bad.

If SL does so bad compared, say, to celts knights, and these 3 civs are too weak, maybe just a small buff to the HP of lancer is needed.

But again, having a civ a bit weaker to knight aggression is not huge. That civ can think of a different way to counter that knight aggression instead of going SL vs knights.

Really, I do not think that these civs become either unplayable or considerably worse in early castle age.

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and keep the range? That’s more broken than pre-nerf Lancers

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