These ideas / changes have been living in my head rent-free for far too long so I would really appreciate if you let me release them right here and not be too critical : ]
These changes I want to propose here are focused on making game more enjoyable and interesting for everyone.
They would allow more variety in strategic approaches before Imperial Age, especially in Castle Age.
These changes would benefit all - new player-base, casual player-base and also pro-level.
I do not expect to be 100% correct or have all answers to all possible concerns.
I also understand that there are other ways to make the game more interesting and enjoyable to experience.
I keep in mind that most likely none of the changes I wrote down would be implemented in the game for various reasons (my opinion being unpopular or even something like developers already working on a different change that having been applied would interact with the changes I proposed here in an unexpected manner).
Without further ado, the ideas:
- General
-
Stone mining upgrades
The new proposed change:
Stone mining upgrades focus on preserving stone instead of exploiting it early (or never reasearching these technologies); Stone mining: Villagers preserve 20% stone when mining; Stone shaft mining: Villagers preserve 20% stone
Instead of / Currently:
Stone mining: Villagers mine stone 15% faster; Stone shaft mining: Villagers mine stone 15% faster -
Rams
The new proposed change:
Battering Ram - not upgraded - becomes slightly closer in strength against castles and fortifications to Capped Ram (e.g. All rams get +50 extra damage against castles, +50 extra damage vs Walls & Gates, but attack bonus against Buildings is: Battering Ram 100; Capped Ram 100, Siege Ram 150)
Instead of / Currently:
All rams get 0 extra damage against castles, 0 extra damage vs Walls & Gates, but attack bonus against Buildings is: Battering Ram 125; Capped Ram 150, Siege Ram 200) -
The whole Mangonel-line can cut trees
The new proposed change:
Requirement for a Mangonel-line to cut trees: Chemistry researched (not upgraded Mangonel with Chemistry cuts only one directed tree per shot)
Instead of / Currently:
Only Onager and Siege Onager can cut trees -
Heavy Scorpions
The new proposed change:
Heavy Scorpion - upgraded Scorpion - 's projectile becomes slightly bigger (to be able to pass through more units than currently) -
Petards
The new proposed change:
Siege Engineers: Petards deal +80% against buildings
Instead of / Currently:
Siege Engineers: Petards deal +40% against buildings -
Siege Towers
The new proposed change:
Siege Tower is cheaper (e.g. 100W 100G) but have less HP and/or Melee armor (e.g. 120HP and -5 Melee armor)
Instead of / Currently:
Siege Tower for 200W 160G with 220HP and -2 Melee armor -
Transport Ship
The new proposed change:
Transport Ship is cheaper (e.g. 100W) but have less HP or armor (e.g. 100HP and 4 Pierce armor)
Instead of / Currently:
Transport Ship for 125W with 100 HP and 8 Pierce armor
- Civ-oriented
-
Chinese
The new proposed change:
Military technologies -10% Feudal, -15% Castle, -20% Imperial Age
Instead of / Currently:
Technologies cost -10% Feudal, -15% Castle, -20% Imperial Age -
Mayans
The new proposed change:
Resources last 15% longer (except food)
Instead of / Currently:
Resources last 15% longer -
Malians
The new proposed change:
Buildings cost -15% (except TCs and Farms)
Instead of / Currently:
Buildings cost -15% wood (except Farms & Nomad starting TC) -
Bengalis
The new proposed change:
Monks +0/+5 armor
Instead of / Currently:
Monks +3/+3 armor -
Berbers
The new proposed change:
Genitour becomes available to Civs: Berbers, Turks, Persians, Saracens. Berbers team bonus becomes something else (e.g. herdable animals move 15% faster)
Instead of / Currently:
Team Bonus: Genitour available in the Archery Range starting in the Castle Age -
Tatars
The new proposed change:
Flaming Camels available after entering imperial age
Instead of / Currently:
Flaming Camels unlocked by researching Timurid Siegecraft
If I haven’t listed something that you, personally, find crucial to be implemented in the game of Age of Empires 2, that doesn’t mean that I don’t agree with it. Even if our ideas seemingly contradict each other.
Nevertheless, I am happy to have my ideas heard and possibly inspire others to come up with their own ideas that may make our beloved game more interesting and fresh : ]
Kindly, RediRodion