It’s nice that we can check the map after finishing a game but having all players turn to one single color kinda eliminates the purpose of this. It’s too hard to distinguish between individual players and it would be better if every player kept their original color, even when eliminated/resigned.
I understand the philosophy to make it obvious that one player resigned by changing his/her color but not like this. In all other Age titles, players also kept their original color and this was not an issue because villagers and military units went to idle, so it was easy to spot.
What I would like to see fixed is changing team/individual colors in replays, in the top-left corner players-table, because it often gets stuck on red/yellow colors.
the bigger issue is that once a player turns white from leaving, any units in combat continue attacking. But they’re neutral so you have to manually attack-click each one to stop the bug or they chase forever.
They fixed resource collection by stopping villagers, but they didn’t fix white’s military remaining in combat.
They also didn’t fix gates locking permanently when turning white.