There’s something weird that goes on occasionally with unit line of sight in areas where there are chopped trees. It’s most noticeable when I’m attacking an enemy woodline, and moving through a section where they have chopped trees. When my units are moving over an area of chopped trees, they sometimes become “blind”, unable to see even a few tiles beyond their current location. It’s almost as if the chopped tree location is being treated like a stealth forest? Or else, is somehow acting as a line-of-sight blocker. From a player perspective, it feels intuitive for chopped trees to not block line of sight at all.
The area where trees are is hardcoded as a no LOS area, whether the trees are still there or not.
When you move units inside that area (clearly denoted by the brown dirt & dead leaf texture) it is as if your units ended up in the middle of a forest.
Now, if that’s intentional or simply a limitation of the engine, I don’t know, but it’s probably not a bug in that sense.
EDIT: This is being fixed in the upcoming patch/DLC:
- Fixed an issue where dense forests would sometimes block vision even after being fully harvested.
Hey Eric, thanks for adding your thoughts. And yeah, I saw that in the patch notes as well!