Let’s talk about the history of Age of Empires Franchise engine, so people don’t get the wrong idea about why Age of Empires 4 uses its own graphics engine:
1999 - 2009 – Ensemble Studios – Graphic Motors
Originally, Microsoft already had its own graphics engine for RTS games: the Genie Engine and the Bang Engine.
| Game | Graphics Engine |
|---|---|
| Age of Empires | Genie Engine |
| Age of Empires II | Genie Engine (improved) |
| Age of Mythology | Bang! Engine (evolution of Genie) |
| Age of Empires III | Completely revamped BANG! Engine |
| Age of Empires Online | Engine derived from the BANG! Engine |
| Age of Empires IV | Essence Engine |
However, in 2009 Microsoft shut down Ensemble Studios, the developer of the Age of Empires franchise, under the bad assumption or rumors that high-quality PC games and RTS were going to fail, Consoles will be the only future, and that they would now only sell cheap-low-end indie games; even canceling an MMORPG in development (Titan), believing that World of Warcraft games would also be a failure too.
And yes, it was a terrible decision, since just three years later, Steam became so popular that its creator became rich, PC master race could compete with consoles, and Starcraft 2 revived confidence in new RTS games.
Sandy Pettersen talk about this in Twitter, now Xs:
2013 – 2019 – The Franchise Resurrection
So, Microsoft has to recognize their mistakes, and try to revive the franchise in 2013. They saw that fans were creating mods for Age of Empires II (AoE2). And since Microsoft isn’t Nintendo, instead of suing them, they approved their fan-made mod (AoE2: Forgotten) and made it canon, calling it AoE2: HD (2013). They also named these fandoms new developers, forming “Forgotten Empires”.
Sales were so good in the following years that they finally considered making Age of Empires IV (AoE4) starting in 2016… and, while they were at it, remastering other titles in the franchise.
BUT: Microsoft was in a problem, because its graphics engines were “Obsolete” for newer technologies and computers, and they never updated them because they shut down their creators, Ensemble, in 2009. So, they needed another engine for the future AoE4.
Therefore, while planning Age of Empires 4, they remastered older games, using THE SAME graphics engine from 25 years ago:
| Game | Graphics Engine |
|---|---|
| AoE2: DE (2019) | Genie Engine (improved) (2001) |
| AoE3: DE (2020) | BANG! Engine completely revamped (2005) |
2016 – Age of Empires IV development
Now, when this game, AoE4, was planned in 2016, there were many engines:
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The “Essence Engine” was a pretty good graphics engine for making RTS games (Company of Heroes, Warhammer 400,000,000,000, Dawn of War II), and it belonged to Relic.
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Unreal Engine, on the other hand, was still in its infancy and had performance issues; it wasn’t made for real-time RTS games. Betting on using an experimental graphics engine, with the possibility that its creators would later charge an exorbitant warranty fee (10%? 20%? 50%?) was a true it was a real dangerous expeculation they couldn’t ignore.
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The Starcraft II graphics engine, let’s call it the “Blizzard Engine,” belonged to Blizzard and was their trade secret, and it was a Microsoft’s rival.
And so, they decided to entrust Relic with the development of Age of Empires 4.
2021-2026 - Present Day
And well, here we are. We’ve been through a global pandemic, FIFA not allowing Russia to compete in the World Cup supposedly because of its belligerence (*But they did allow Israel, the USA, Eritrea, etc., etc., etc.*), and Age of Empires 4 is still around.
Unreal Engine, at the end, didn’t become the tyrant that was predicted, but only charges a 5% commission if your game earns more than $1 million.
And well, we have a beautiful game with AoE4, which has been improving with patches, and well, yes, the graphics quality is something we’ve had to keep asking them to improve, and they have, at least in parts.
I don’t think that simply changing the graphics engine automatically improves the graphics; that’s not how it works.
The work depends on the developers. If they want to optimize the game, they can, but it’s another matter if they aren’t given incentives to do so, or if they’re lazy, or if corporate decisions prevent them from doing so.
MAFIUS explains this well, although the video is in Spanish, you can use the Youtube Auto-Translator Subs:





