stupid marching logic

I don’t know if you have noticed that when your villagers or soldiers encounter a block, they won’t go around the block, but instead make a huge circle. When I looked closely, they usually went clockwise. This is very stupid, it’s 2022, not 2002. Is it impossible to solve such a simple path problem?

There are a couple of pathing issue fixes coming up, but could you be more explicit about the bug you are reporting? Thanks!

The “dancing circles” happen often:

  • If you construct a siege engine with more units that fit around it, the rest run around in circles and won’t defend if attacked.
  • If you target a unit in the center of an enemy formation which can’t be attacked, your units will run around in circles (instead of retargeting whatever is in range/closest).

What the OP is describing is probably an extension of that same weird behavior, but in combination with pathfinding when faced with something blocking the way.