Just lets take a look at top played pvp games Overwatch, DOTA2, Call of Duty, Team Fortress 2.Rocket League. Rainbow Six Siege, Arma 3, Titanfall 2. Are the teams somehow , anyhow asymmetric? No! They have access to exact same gears and heroes. Why is Asymmetric even requested by RTS at all? It makes zero sense. Can really 1-3 games made 20-10 years ago justify to waste millions of dollars on a concept that clearly doesn’t pay off.
Yes, Starcraft is a good game, nobody does deny it, but by year 2020 it should be clear, Starcraft concept won’t bring the genre back and make a financial success.
Enforcing by RTS Asymmetric is basically like sign up for unemployment for the developers.
the thing is, people did stop to play DoW3 before they got access to “army destroyer beams”
You see, have an idea, is not the same as have a concept. Just because you did put an idea into the game, does not mean you did make it better, if there is no plan it might make the game worse.
lets not repeat mistakes from other games, shall we?
Formation bonuses won’t work in AoE2 as, you simply don’t have the size of armies for it and AoE2 does have anti blob units, we have see in game Cossacks, where exactly this is happening. You need merely to use your ranged cavalry to attack from 2 sides, so Formation bonuses turn into nonsense for melee units.
swap between attack type, you realize AoE is large scale RTS of macromanagement?
we had those issues in C&C Red Aler 3 already where faster players simply did get a too unfair advantage. RTS is not about fast smash the keyboard
Charge trample attack-first off battle for middle earth 2 is squad/battalion management RTS, Age of Empires is single unit management. Already there you require clearly different mechanics. If each horse unit, will be able to stomp, people simply would attack from all sides and use horses only.
It would completely break the game, as even the counter unit, won’t work.