Successful feature breakdown

Again, from last 10 years, how many Asymmetrical successful games exist?
Problem is, there is simply almost nothing out there across all the genres, to back up the claim.

In retro perspective the Symmetrical concept with faction bonuses and handful special units like by AoE2 and old C&C simply seems to be the better way to make a game.

Yes, “Asymmetric Balance” did establish itself as one of way for thinking by RTS. But considering the feedback the genre does receive, and how bad Asymmetrical RTS did perform by sales, it is clearly no longer a good idea to try it.

Just look at last big flop from Relic. After 9 min, this video does have a very good explanation.

1 Like