Again, from last 10 years, how many Asymmetrical successful games exist?
Problem is, there is simply almost nothing out there across all the genres, to back up the claim.
Not to be disrepectful to you, Huge5000RTSFan but your point of view seems really extreme.
Asymetric balance is the standard in most strategy game, successful or not, for many years. While AoE 2 is a good example for symmetric balance, it already falls flat to certain degree if every civilisation can only use their own tech-tree.
Admittedly, AoE2 was a great success and a good example for symmetric balance - and while it is easy to have a large ammount of civs as the tech-tree is designed - It lacks depth.
Don’t get me wrong, AoE2 is and always will be one of my favourite games, but in the end almost every civilisation can use the same tactics, no matter what boni they have and what technological setup.
While already the slightly higher asymetry of AoE3 allow much more depth - you’re surely not going to play russians the samt style as the ottoman empire, and don’t even get me started on the expansion civs.
Is it well balanced? To be honest, I have no clue but it seems at the very least to be working adequately and the matches are certainly more intersting then some of the AoE2 games I’ve had.
They have their own strengths, of course. But I am totally in for asymetric balance.
In retro perspective the Symmetrical concept with faction bonuses and handful special units like by AoE2 and old C&C simply seems to be the better way to make a game.
Yes, “Asymmetric Balance” did establish itself as one of way for thinking by RTS. But considering the feedback the genre does receive, and how bad Asymmetrical RTS did perform by sales, it is clearly no longer a good idea to try it.
Just look at last big flop from Relic. After 9 min, this video does have a very good explanation.