Sugestion new Civ (Mesopotamian)

Main Gods

  1. Marduk (Supreme God)

    • Role: Marduk is the god of creation, war, and justice. He serves as the main god of this civilization. His special ability is called “Force of Creation,” which allows the player to create powerful and special units or rapidly rebuild buildings.
    • Characteristics: Marduk is associated with thunder, storms, and victory in battle. He can also grant temporary immortality to units or restore life.
    • Special Ability: “Force of Creation” – Allows the creation of powerful units and the rapid rebuilding of structures.
  2. Inanna (Goddess of Love and War)

    • Role: Inanna is the goddess of both love and war, representing both fertility and conflict. She can boost morale, increase damage, and weaken enemy units.
    • Characteristics: Inanna enhances the combat abilities of her followers and provides powerful healing or damage increases.
    • Special Ability: “Descent of Inanna” – Inanna sacrifices some of her forces to invoke underworld powers that cause massive damage to enemy units and revitalize friendly forces.
  3. Enki (God of Wisdom and Waters)

    • Role: Enki is the god of wisdom, magic, and waters. He grants his civilization control over magic and management of resources.
    • Characteristics: Enki offers advanced magic, boosting resource production and environmental control.
    • Special Ability: “Flood of Enki” – Enki invokes a magical flood, altering the terrain, creating rivers and marshes, impeding enemy movement, and boosting resources in the affected areas.

Secondary Gods

  1. Nabu (God of Wisdom and Prophecy)

    • Role: Nabu is the god of wisdom and writing. His ability allows players to foresee the future, revealing parts of the map or providing intel on enemy movements.
    • Mythological Beast Associated:
      • Dragon of Nabu: A dragon that can cast confusion spells, stunning enemy units temporarily.
  2. Ishtar (Goddess of Love and Fertility)

    • Role: Ishtar enhances resource growth, strengthening armies with bonuses to growth rates and resource production.
    • Mythological Beast Associated:
      • Lion of Ishtar: A mighty lion that attacks with sharp claws and teeth, increasing the damage of nearby units.
  3. Anu (God of the Sky and Cosmos)

    • Role: Anu controls sky elements, allowing players to invoke storms or shield their units temporarily.
    • Mythological Beast Associated:
      • Celestial Eagle: A giant eagle that can strike with lightning and destroy enemy structures from the sky.
  4. Nergal (God of Death and Destruction)

    • Role: Nergal brings destruction and chaos, weakening enemy defenses and causing massive damage.
    • Mythological Beast Associated:
      • Hell Beasts: Demonic creatures that cause panic among enemy units and tear down fortifications quickly.
  5. Ea (God of Waters and Wisdom)

    • Role: Ea has the power to manipulate waters and magic, creating defensive structures and restoring resources at critical times.
    • Mythological Beast Associated:
      • Water Serpent: A giant serpent that can invoke tsunamis or destroy enemies in flooded areas.
  6. Tiamat (Goddess of Chaos and Dragons)

    • Role: Tiamat summons dragons to attack the enemy and spread chaos across the battlefield.
    • Mythological Beast Associated:
      • Tiamat’s Dragons: Destructive dragons that attack with fire and cause massive damage to large areas.
  7. Shamash (God of the Sun and Justice)

    • Role: Shamash provides clarity and vision across the battlefield, weakening enemy morale and revealing hidden units.
    • Mythological Beast Associated:
      • Lion of Shamash: A mighty beast that attacks with heat waves, increasing the damage of nearby units.
  8. Ereshkigal (Goddess of the Underworld and Death)

    • Role: Ereshkigal controls the souls of the dead, reviving fallen units as skeletons or undead and cursing enemy forces.
    • Mythological Beast Associated:
      • Underworld Demon: A shadowy creature that can revive the dead and instill fear in enemy units.
  9. Marduk (God of Order and Creation)

    • Role: Marduk brings order to the battlefield, allowing players to summon powerful units and rapidly rebuild structures.
    • Mythological Beast Associated:
      • Marduk’s Warriors: Mythical soldiers immune to chaos and resistant to magical attacks.
  10. Ashur (God of War and Victory)

    • Role: Ashur grants damage and defense boosts to units, especially when fighting powerful enemies.
    • Mythological Beast Associated:
      • Ashur’s Buffalo: A large beast that destroys enemy units with powerful strikes and tramples enemies.
  11. Ninurta (God of Hunting and Storms)

    • Role: Ninurta summons storms that affect enemy mobility, while also enhancing the accuracy of ranged units.
    • Mythological Beast Associated:
      • Flying Serpent: A mythical serpent that casts lightning and destroys fortifications.
  12. Namtaru (God of Curses and Fate)

    • Role: Namtaru brings curses, reducing the strength of enemy forces and weakening their abilities progressively during combat.
    • Mythological Beast Associated:
      • Namtaru’s Shadow: A shadowy creature that deals damage and lowers the morale of enemy units.
8 Likes

I also thought about this, here is my wishlist. Green ones should be with DLC and orange ones with god packs such as Freyr.

1. Anu (Sky God, Supreme Deity)

  • Role: God of the heavens, father of gods, and king of the pantheon.
  • Associated Gods:
    1. Ki: His consort, goddess of the earth.
    2. Nammu: Primordial goddess of creation and the sea, often linked to Anu’s domain.
    3. Haya: A god associated with grain and writing, subordinate to Anu’s order.

2. Enlil (God of Air and Storms)

  • Role: King of the gods after Anu, associated with storms, air, and authority.
  • Associated Gods:
    1. Ninlil: His wife, goddess of the wind and grain.
    2. Ninazu: A god of the underworld and healing, serving Enlil’s divine order.
    3. Gibil: God of fire, who complements Enlil’s stormy nature.

3. Enki (God of Wisdom, Water, and Creation)

  • Role: God of freshwater (Abzu), creation, crafts, and intelligence.
  • Associated Gods:
    1. Ninhursag: His consort, the mother goddess associated with fertility and earth.
    2. Abzu: The primordial freshwater deity and source of Enki’s power.
    3. Nanshe: His daughter, goddess of prophecy and social justice.

4. Ishtar (Inanna, Goddess of Love and War)

  • Role: Goddess of love, beauty, war, and fertility.
  • Associated Gods:
    1. Dumuzid: Her consort, the shepherd god of fertility and seasonal cycles.
    2. Geshtinanna: Dumuzid’s sister, goddess of dreams and poetry.
    3. Nanaya: A goddess of love and sensuality, closely associated with Ishtar.

5. Marduk (Chief God of Babylon)

  • Role: God of creation, order, and kingship; supreme deity in Babylon.
  • Associated Gods:
    1. Tiamat: The primordial goddess of chaos, defeated by Marduk in the Enuma Elish.
    2. Qingu: Tiamat’s consort, whose blood is used by Marduk to create humans.
    3. Nabu: His son, god of wisdom, writing, and scribes.

6. Utu (Shamash, Sun God)

  • Role: God of the sun, justice, and truth.
  • Associated Gods:
    1. Sin: His father, the moon god.
    2. Ningal: His mother, the moon goddess.
    3. Erra: God of plagues and war, who enforces justice with destruction.
5 Likes

Oh awesome! i’m currently making a scenario about this. And writing how i want the civilization to look and diggin the stories and mythology.

I’m making a map with Sumer, Babylon, Elam, Akkad, Assyria, Persia and Hittites alltogether. Only Hittites and Persians will be very different.

Maybe in the future i’m going to learn how to code and make 3D models to make a fan-made expansion of this. But that’s longterm thinking.

But personally yea this would be an amazing civilization. There is so much written about them and so much info to find.

Their military is mostly archers, with axemen and spearmen, some have hoplites. Some melee chariots. And involve into chariot archers.
The Assyrians had some crazy evolvements from that. They had halbard phalanx, pavise crossbowmen and also invented siege towers.

The Hittites brought in the chariots. And then the Persians evolved it further into cavalry and archer cavalry.
Honestly i would love to see a Mesopotamia Expansion with Mesopotamians, Hittites and Persians.
It’s really like we miss the middle ground inbetween Egypt and Greece.
Adding Maurya would be a followup to that. Because we already get China, and probably Japanese after.

Edit (add):
With the current scenario editor in Retold many things were added. It’s possible to change minor gods, to rename them. And to remove and add units and technologies, change their proto names and costs and descriptions.
It’s actually possible in scenarios.

But i see so much potential for a Mesopotamia expansion :o

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For now unfortunately we are creatively locked from doing anything since we cannot extract nor import our own 3D models for the game.

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Thanks for the headsup.

Mesopotamian is too general, because the term includes several civilizations, like sumerian, babylonian, persian, assyrian, all of this civ could deserve to be in the game on their own

But in Mythology terms they are very similar.

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No, Persian is very different from Mesopotamian. Yes Babylon Akkad Elam Sumer and Assyria are basically the same. Only Assyria is different.
You clearly don’t know what you are talking about.

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Oh yes, you’re right after all, let’s create a fictitious civilisation that we’ll call Mesopotamia and which will combine the Babylonian, Assyrian and Sumerian civilisations.

And then I’d like to see a new civilisation called Precolombia, combining the Aztecs, the Incas and the Mayans.

Or a culture called ‘‘Greeks’’, combining Spartiates, Athens, Macedonians, Corinthians, Rhodians and many more (even trojans if you count their campaign depiction).

Sorry, no offense, just a joke to make a point :smiley:

I guess mesopotamians is simply too generalizing. I agree on that.
In Age of Mythology, cultures are very unique in design. No military or mythic unit is flat copy and paste. Every god power has it’s own purpose and flavor and heroes are handled very different from culture to culture. Even economy works slightly different for every civ (dropoff buildings, costs etc.) That’s what makes AoM so special (especially in comparison to AoE1 or 2). But that’s also the reason the cultures shouldn’t be too small/specific i guess.

Because of that i highly doubt we will get several cultures from mesopotamia.
What i guess we can all agree about is that a culture from mesopotamia (the cradle of human civilization, as some would say) as a significant region in ancient times with a very unique and big mythology deserves a place in this game.

So the question is: Who exactly and how to name them. I think that’s the reason why the author of this thread uses the term ‘‘mesopotamians’’. But as i said, yes even with my ‘‘logic’’ in mind, it sound too generalizing. Like a civ called ‘‘southern europeans’’ or something like that :smiley:

My personal guess for the more likely/fitting names for a culture from that area would be babylonians because i think babylon is a term people had heard of in a pop culture inspired context. The other guess would be Sumerians because of their significance in the early antiquity.

But who ever will make the race, i will be happy if we get a mesopotamian civ in AoM.
Nice civ suggestion btw. Have a nice day :slight_smile:

4 Likes

I agree with you yes, Babylonian or Sumerian would be good, although there are undoubtedly notable cultural differences although I’m no expert.

On the other hand I don’t agree with your example, there may have been quarrels between the different Greek cities like Sparta and Athens or the others, but it is well known that they are part of the country and civilisation that we identify with the Greeks. If we follow your reasoning, Babylon, Sumer and the Assyrians would be part of the same country (or the same civilisation) which is not true, they are 3 distinct civilisations.

3 Likes

Yes, my example was a little bit silly. Just an example of how you could split near to anything into smaller civs :smiley:

The thing is it started mostly with Sumerians. They had many city states. And some became very powerful and took over eachother. Like Babylon, Elam, Akkad, Assyria.
Each city worshipped their own major god and had several of the other gods as minor gods.
Sumer had two or three major gods. Babylon took over and shifted the major gods to their kids, like with greek mythology from the titans to zeus poseidon hades.
Then Elam made tiny contributions but not really to the pantheon, more to military.
And Akkad took over and influenced the pantheon a lot, mostly the minor gods. Combining names and kind of refreshed the minor gods.
Then Assyria took over, they were mostly focused on one main god and several minor gods. But enforced all the other cities to worship their god Asur. And let them still have their own gods but as minor gods. They were like, all are below Asur the major god.
And then Babylon took over and revamped it all. Replaced the major god with Marduk and the other gods too. Like a third generation of major gods. And then the minor gods that were left were mostly influenced by Akkad with some hints and basics from what was Sumerian.

Besides that they also had wars and interaction with Hurrians (southeast anatolia) and Mitanis. And they fought and had interaction with the Hittites. And they all influenced eachothers gods lightly. The Hurrians mostly passed on Sumerian/Akkadian and their own Hurrian gods to the other civilizations to the north of mesopotamia including the Hittites.
Thus the Hittite and Luwian pantheon became a mix of Hittite/Luwian Indo-European gods with Hurrian gods and some Sumerian/Akkad gods. But this happened in the last century of the Hittite kingdom.

The Hittite old kingdom their original gods were the Vedic gods. Same for the Persians before they went onto Zoroaster. The Persians also had Vedic gods and vedas. Which their proto-indo-european group passed on way before that time to Northern India forming Hindu.
So the Hittite and Persian pantheon was very very similar. Just slightly different names. A Vedic pantheon would be very possible then for Hittite + Persians + India (i forgot their name of this time, Indus?).

But the military styles are very different. Hittites is mostly stubborn mountain infantry, archers and chariot archers. The Persians went from light infantry into heavy cavalry + horse archers and hiring Indian elephants. And India idk. Maybe like with the Greeks you have Zeus for infantry, Poseidon for cavalry and Hades for archers. Then something similar would be possible with the Vedics. A Hittite major god for infantry/archers/footsoldiers. A Persian major god for Cavalry. And an Indian major god for whatever they did. That would be a way to generalise them into one Vedic civilization.

While the Mesopotamian armies were very very similar. Lots of archers with some spearmen. And went on to chariot archers. And a few heavy infantry variations here and there like maceman, axeman for Babylon Akkad and Elam. And Assyria with their halberd heavy infantry. But the basic unit of these armies was the foot archer and chariot archer. Assyria evolved them into the “immortal” the archer that can switch into a spearman. Which made them very flexible and how they conquered Mesopotamia and the Levant. Later on that became standardized by Elam. And the Persians took over and copied it for their foot soldiers when they encountered Mesopotamia.

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But your reasoning in comparing the cultural differences of Babylon, Sumer and Assyria to the ones existing between the Aztecs and the Incas is also absurd. There was absolutely no relation between the Aztecs and Mayans, who lived in North/Central America and influenced each other mutually, and the Incas who lived in South America, who had no contact with them. Meanwhile, the civilizations of Sumer, Babylon, Assyria and Akkad, while they all spoke different languages (mostly, Babylon was a city founded by the Amorites and the Amorites, Akkadians and Assyrians all spoke Semitic languages), had their cultures deeply influence one another and that included the Mythology (there’s practically no difference between the goddess Ishtar of the Assyrians and Babylonians and the goddess Inanna of Sumer). I can understand having Assyrians, Amorites, Akkadians and Sumerians as different civs for AoE1, but for Age of Mythology? I don’t see the point.

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@JuryMusic777863 thanks, it’s a nice resume, I have learned something

@YolkyPage166 yes I agree, then they should pick only one civilisation, it could be Sumerian, Babylonian or Assyrian if I understood well

Yes for this example it was really absurde, I wrote this example to point out the absurdity of combining several civilisations with significant cultural differences into a single one.

That’s why I believe that combining Sumerian, Babylonian and Assyrian into 1 would be a mistake, because differences do exist, even if they are less pronounced than in my example.

Thanks Oma (grandma in my language 11)