That won’t fix the issues with italies supposedly strong eco though? nor the lackluster merc access or the fact that lombards still suck massivly even comparatilvy to a tavern which atleast passivly generates coin.
Looking at the title again, I kinda get @wiraqocha9917’s point. Adding “Suggestions” or “Still needed” at the end of the title would have 100% cleared up any confusion.
As far as the format goes, that’s totally fine. It’s easy to read and understand.
One question on the Russian factories, are you suggesting a 1 Factory card with a cost that can be sent twice, or a 2 Factory card?
Either could work, a factory card that can be sent twice might just be the best bet actually.
Made a few tweaks (including to the subject line):
Ottomans:
- Increase cost of 5 Spahi card to 1,200f.
- Reduce Bashibozuk HP down to 170 (from 180)
- Increase cost of Mosque first settler limit upgrade from 100c to 125c.
- Increase cost of Mosque first settler spawn rate time from 50w to 75w.
- Increase Mosque build time by 5s
- Abus Gunners only gain +1 range (from +2) in age V.
- Decrease Ottoman Grenadiers range by 1, to 13 (down from 14).
USA:
Increase (nerf) unpacking time for:
- Capital Wagon by 10s
- Meeting House Wagon by 5s
- Bank Wagon by 5s
- Mill Wagon by 5s
- TP Wagon by 5s
- Blockhouse Wagon by 5s
*Increase the cost of MM and the other levy buttons from 150f/150c to 160f/160c
*NERF the Russo-American Age III card by decreasing the food gather rate from 30% to 25%.
All of these in conjunction with one another will still leave USA in a very strong place.
Aztec:
- -50f start.
Lakota:
- -50f start.
China:
- Increase unpacking time for Consulate Wagon by 5s.
- increase train time for Disciples by 2s
- Increase unpacking time of Blockhouse Wagon by 5s and only allow Castle Units to be trained from it.
Malta:
- Revert 1% XP nerf.
- Upgrade Age IV Sentinel card to 55% stat increase, +2 range and melee range, and +.25 speed.
- Upgrade Wall guns to have a +10 range to its aura
- Upgrade Advanced Commandery to also increase Commandery HP, Attack, Range, LOS, & RoF by 10%
- Upgrade Auberges Card to also decrease train time of Commandery units by 10%.
- Decrease cost of German Tongue from 450w → 425w.
- Upgrade Dignitaries Age IV card to also slightly boost Hospitallers in combat: 5% more HP, Attack, & Speed
- Increase cost of Hospital from 100w to 125w. This will nerf the xbow/pike rush just enough and will be warranted in conjunction with the above buffs.
Italy:
- Reduce Architect cost -5c from 170c to 165c and spawn rate (buff) by 3s.
- Fix Economy Statistics on post-game screen to include resources generated from Lombards
Sweden:
- Guard Pikemen Upgrade now changes Pikemen’s wood cost to coin instead of a 25% cost reduction.
Ethiopia:
- Reduce Palace Wagon unpack time by 3s
Hausa:
- Increase Raider spawn rate by 4 seconds (nerf)
Inca:
- Reduce Kancha House cost from 170w to 165w.
- Increase Kancha House HP from 1600 → 1650.
- Decrease (buff) base Priestess spawn rate at the Community Plaza by 15%.
- Increase Bola Warrior base speed by .25.
- Reduce cost of Plumed Spearmen by 5f, from 100f 25w to 95f 25w.
- Decrease cost of Huanka Support (Second TC + Warhut in age 2) from 500c to 450c.
- Decrease cost of big button upgrade on Kancha house from 250f/250w/250c to 225f/225w/225c.
- Increase Kancha House build limit +2 upon sending Autarky card (Age III).
Russia:
- Reduce cost of batch villagers from 260f to 255f.
- Have them start with a 500f crate instead of multiple 100f crates.
- Upgrade New Order Regiments to +15% Attack & HP per unit (up from 10%)
- Enable Age III Detinets card to also increase Blockhouse build limit by +2
• Team Patriarchy now increases Inquisitioners’s cost and train time by 40% (net positive of 10%). - Unique card: Bring Factory Card down to one card and allow it to be sent twice.
Japan:
- Samurai Mortar attack now has +1 RoF (slower attack rate in exchange for the extra range).
Portugal:
- Buff Logistician by also increasing Town Center housing by +5 (from +10, new is +15).
- Give +5% hunting/berry gathering bonus back
Dutch:
- Give +5% mining bonus
Mexico:
- Decrease XP gained from Hacienda by 20 XP.
GENERAL:
- Increase (nerf) time it takes to revolt by 5s (including all Mexican revolts).
- Decrease (nerf) base HP of Mounted Grenadiers from revolts by 20 and base attack by 1.
- Increase (nerf) time to build Community Plaza by 5s
- Decrease (buff) Grainery build time by 3s across the board
- Decrease (buff) Field build time by 5s across the board
- Decrease Royal Musketeer Melee Resistance by 10% (from 40% to 30%).
This isn’t the Portuguese Logi.
The current one allows your TCs to train Musketeers, Xbows and pikes, and increases the range of Musketeers and Xbows by 1 and pikes by 0.5 (I think that’s all the pikes get).
It has its uses in treaty so I think it’s fine. If anything, it’d be nice to have Cassadors and Halbs in there, but idk that might be too good.
Edit: I think you forgot Ottoman nerf suggestions in your most recent post.
Thanks, I added it back in.
And the suggestion for Portugal was to improve their age 2 play slightly, which would scale a bit as they age as well as new TCs are added on. It’s the current effect PLUS adding +5 pop/housing space to TCs. It wouldn’t break treaty and would make use in Supremacy a little more popular/creative as it sees virtually no use currently due to it not being worth it at all.
The ottoman 5 sipahi can cost 1500, that’s 300f per unit, a resource ottos don’t really lack.
500f per unit since it also costs a shipment and yes that would be even better
Otto passive is worth 9900 food in worst case scenario, i think 500f per unit given their strength is ok yes.
yes I like the change idea since Sipahi are so goddamn strong