Suggested tweaks to the random civ picker

Real random picking doesnt exist. All random number generators are approximations. Some generators are better then others. That might be the root cause of non uniform outcomes.

Random is independent of your previous picks. It isnt influenced with civ pickers afaik. Random is only affected by other random pickers.

So if player 1 picks Huns and player 2 picks random, then p2 can still end up with Huns.
But if player 1 picks random and gets Huns and player 2 picks random again, then p2 cant get Huns.

There’s Random and Full Random, the former selects civs without repetition, Full Random just chooses randomly even if someone has chosen the same civ.

A pool of random civs would be a very welcome addition to the game, one I’ll always try to echo and voice support for whenever I get the chance to. Sadly, I don’t know if there’s a neat way of submitting suggestions outside of hoping a dev reads the forums and decides to implement this.

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Hello,

I just came here to say that I have performed a test similar to yours with consistent findings. I got 11 consecutive drawings in a sample size of 450 total. Notably, one of them was actually the same civ three times in a row.

I also have developed an own app which implements that repetition protection. It is open source and free to download and use for yourself if you want.

Compared to the 10 expected from 500 random picks out of 50, it’s not statistically aberrant.

Random means random, you’d be surprised at how a real random distribution feels.