Well, I think is pretty foolish that you need to invest an extra 200 food 100 stone just to remove the minimum range from Towers and Castles. The proof that the tech is expensive is that most high level players don’t even bother to research it most of the times.
So here is three suggestion options on how to change the Tech:
1) Murder Holes is free once you reach Castle Age. (Like the Teeeeutons . Maybe tower rush civs would become unbalanced?).
or 2) Murder Holes is free once you build an University. (Like they changed the old Cartography tech that now is free after you build a Market).
or 3) Just reduce the cost of Murder Holes. (Not the best option imho.)
Another suggestion related to the topic… Instead of “Murder Holes” slot in the University, now at Imperial Age there is a new tech avaliable to research: “Boiling Oil” (Like the old Persian tech), that increases Castles damage by X against Rams.
Im speaking in general,can see lot of people want to remove stuff to make the game play more automated or changed just for the sake of it.This is not a mmo game where everything gets done automatically.
In campaigns I like to research murder holes, so my castle(s) can kill enemy units, which are attacking it from adjacent tiles. It is surprising to hear, that some people don’t find this tech useful or find it too expensive.
Letting AI sacrifice entire armies to castles is one of the main tricks in single player. So murder holes is definitely very useful tech overall, even if not so useful in multiplayer
I like the boiling oil idea as a new general tech. Needs a new icon and put in university as the imperial follow up to murder holesv (like masonry and architecture) . Remove the tech from a handful of civs like goths huns aztec and done.
It’s not ridiculous, it’s part of the game and actually a pretty crucial one.
One of the ways to take down castles in the castle age is to ram rush and petard rush. Murder holes makes it significantly more difficult to do.
You don’t need this tech most of the time when you have castles, but you certainly need it when expecting petards and rams and high level players research it when that is the case. Also, as stated, murder holes affects towers as well which means you’d no longer be able to melee rush a tower in castle age.
Sorry this sounds erroneous… Minimum range is 1. Ram push is to distract the auto fire on the castle while the petard rush in. If you have murder holes it means more likely to waste arrow shots on rams… If petard are within 1 tile of the castle they’re detonating… So i can’t see any way this is helping for that…How many players even use petards? Their detonations are so bugged on hills atm as well. Even if murder holes somehow counters them… Which i dont see how it does.
We all agree the tech isn’t useless ffs. We’re saying its too expensive for its situational returns. It’s an entire town centre worth of stone.