Continental and Hill Fort are closed maps. Closed maps results in fast castle strategies thereby removing or greatly limiting Dark and Feudal Age aggression, this makes them special and niche. It’s fine if you’re into that but it shouldn’t be mandatory to have to play closed maps.
It will continue until the devs start listening to the community. Either that or see a decline in the playerbase. Pretty much every streamer and caster has voiced their dislike for the map pools and we can see that 25% of games are consistently played on arabia while a lot of other maps sits on 5%. The great majority wants balanced, open land maps and forcing them to play bad maps is really bad for the future of the game.
Just cause you think different than open maps are bad, doesn’t make them so.
Listen, go to aoestats.io and see for yourself that 25% of games are played on Arabia followed by the other open land maps with 15-20% and then you have a huge gap to Arena on 8% and the rest on 5%. If players were able to choose freely we would logically see the preferred maps being chosen even more often.
What do you think it means for the future of the game if you force people to play in ways they don’t like? I can tell you, it will make them discontent and they will make threads like this in a hope to change things. If they are ignored they will be less inclined to play the game and the playerbase will shrink making it more difficult to find games for everyone, causing a further decline in the popularity of the game.
I don’t think the problem with a map pool is having too many “non-standard” maps.
I would say that the problem is specific maps themselves, not matter if they are standard.
For teamgame mappool:
Hill Fort, WolfHill are non standard and 1 strategy on a competitive level.
Black Forest, Scandinavia, Hill Fort, Lombardia are standard and 1 strategy on a competitive level.
You see the same civs on these maps.
A non-standard map that would not fit your way of defining a boring, one trick map would be the Golden Swamp.
I would say a countable way to judge how bad the map is would be to measure how much elo you gain on average (how much higher rated are the players you beat) when you select one of the top civs (or literally the top civ) and your enemy goes random civ (again - on average).
Right now team mappool is in my opinion the worst one yet:
2 open maps (Arabia, Wolf Hill)
5 closed maps (BF, Arena Nomad, Scandinavia, Hill Fort, Lombardia
2 joke maps - not competitive (Nomad - too much random factor, MegaRandom - maps divided by thin layers of water or forests or both / too many herdable or huntable animals, random buildings and so on).
From which the worst one (from this way of measuring -> 1.) are Black Forest, Scandinavia, Hill Fort, Lombardia) based on mine and my teammates’ experience.
No, you don’t realise that people been demanding to be able to play only arabia since day 1, and nothings been done or even implied that will be done to address it.
Also, you clearly don’t understand what I was even saying. The maps aren’t bad. You might not like them, there might be many people who might not like them, but they still aren’t bad.
And why you think the popularity of the game is declining?
Maps that are not open are strange and not standard. I dont that at all. The game is more than just Arabia and its brothers (serengeti, kilimanjaro, Cenotes, …).
Some maps are open and closed maps. You have pure land maps, you have hybrid maps, you have full water maps. There are maps where it is just about defending your base. There are also maps about controlling the middle (most likely water (Example: Medi) or Gold (Example: Golden pit) or both (Example: Golden swamp).
The current maps in the map pool arent really non standard or strange. That you only like open land maps is something completely different.
We had in the past already multiple discussions about the map in the maps pool and about having more control about the maps in the map pool you can play. See above threads for a selection.
No, you don’t realise that people been demanding to be able to play only arabia since day 1, and nothings been done or even implied that will be done to address it.
I understand this perfectly and I think this is a very shameful fact for the devs.
Also, you clearly don’t understand what I was even saying. The maps aren’t bad . You might not like them, there might be many people who might not like them, but they still aren’t bad .
No, again, I fully understand what you are saying and you don’t have to repeat yourself. There is obviously no God given objective way to measure the quality of a map but we have the opinion of the players. Who cares if you think Bog Islands is great. What the majority of players think is however very important for the longevity of the game.
And why you think the popularity of the game is declining?
I didn’t say it was declining, the player base may very well still be growing despite the poor map pool since it is such a popular game.
Or, maybe because the diverse map pool is actually a good thing? Who knows.
If that was so players would play those maps. It’s silly to argue that the current map pool is popular with the players when the stats are available and crystal clear.
I never said the “special” maps are bad or that i dislike them, i actually enjoyed most of them at first.
They simply become boring faster than other maps, mainly for 2 reasons :
They often limit the variety of strategies used.
They can have many fixed elements.
For example, in Hill fort, you always have the same amount of resources safe and near your TC, and there’s always good wood-lines and small stones and golds on each side of the map, and little to no space behind your base.
I tried Hill Fort against the AI, and one thing I didn’t like is you can have a very unfair map. I had no space behind my base whereas the AI had, I think, at least a 4 square strip at the back with significant gold in the middle. It would have been very easy for someone with that map to wall both sides back from the base to the trees either side of the gold and have a nice free extra protected gold.
I guess that’s not especially surpirsing since after the release it didn’t matter all that much. But now it seems to do so which you can see by the steadily increasing number of top players and casters to demand for an arabia queue or something with a similar effect. There simply aren’t enough good maps in the game to both have 9 maps in the pool and rotation each month. And honestly, instead of including some less balanced ara clones, why not straight up give the option to play more ara?
This point is already discussed multiple time at this forum. Have a look at my previous post to found some urls to those thread. No need to start this discussion again in this thread.
It has been discussed because it’s the only solution for the map pool problem so far. And it answers to the op which gives cenotes as an example to add as a standard map. That was my point: Why add “standard” maps that resemble arabia without reaching its quality?
Serengeti and Kilimanjaro are Open Maps (you can hardly wall, comitting to Feudal Age is a must) while on Arabia you can easily wall and do drush-fc as it is a Semi-Open Map where Feudal aggression is possible but not a must. Maps that stray very far away from Arabia-like maps are considered to be strange. That doesn’t has to mean these maps are bad but they are likely unbalanced because the balancing doesn’t take them in regard. Non-Arabia maps can be very good too, we have many competitive (tournament) maps that mix things up and we even go one implemented into the base game (Four Lakes) but we instead get these trash maps that fail at all requirements competitive maps have as special maps so of course people want to go back to Arabia.
They are bad, most of the maps in the basegame are. Reasons:
Unbalanced map generation
Civ inbalance
Too special so they throw general balance off the window
Uninteresting use of map control and reward ressources
One strategy only
bugged maps
Narrowness, which isn’t only a balancing and strategic issue but makes it time-consuming to actually finish off a player if you are in a winning position