It buggers me that there is still no hotkey to cancel a queue, be it individually or all buildings at once. If you google search it, you find numerous threads with people having the same problem. It shouldn’t be too hard to implement, should it?
If you magnifying glass search this forum, too, you’ll find various threads where people already have the same problem. Better to resurrect one of those threads and comment than start a new thread, imo.
For example, a quick search yielded these threads. You could probably find more…
Instead of having to move mouse in the part of the UI and click on the icon for a set amount of times, add a hotkey to cancel unit production.
Hotkeys could address
Removing one unit from the queue
Removing one unit from the queue right after the one that is currently being produced
Removing all units from the queue
Currently, if one misclicks a unit or technology, they first need to left-click its icon from the build que to Go To relevant building, then click again from the buildings local que in order to cancel building/researching it.
Right-clicking any unit/tech icon on the global build que has no function, this could be an added QoL feature to cancel building those units.
It would be useful in scenarios when hitting the pop-cap as well, of deleting qued units when there is no population space for the…
I quit playing league of legends and start playing Aoe2de as a competitive game recently. As a player I want to keep improving myself. The first function can let me focus on other important aspects rather than just keep on clicking cancel. The second function can let me replay my rank matches more efficiently and find out my mistakes I made so I can improve quicker rather than just speed up and wait. Aoe2de will be a great competitive game if these features are added and become another famous co…
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