This is based on ideas coming from my posts and suggestions of others posts.
Spanish: Monk and gunpowder civilization
Civ bonuses:
• Builders work 30% faster
• Now 50% of the food cost of each economic or blacksmith tech is converted to gold. (was Blacksmith upgrades don’t cost gold)
• Cannon Galleons benefit from Ballistics (fire faster, more accurately)
• Gunpowder units fire 25% faster (was 18%) and ofc it doesn’t affect conquistadors
Unique Units:
Conquistador (mounted hand cannoneer), Missionary (Monk upgrade)
Unique Techs:
• Inquisition (Monks are upgraded to misionaries which are faster but carry relics at normal speed, now they lose access to fervor)
• Supremacy (Villagers stronger in combat)
It’s a minor change but it really affects your early economy and it also encourages early agression instead of just going FC into conqs.
What do you mean? conqs are fine they don’t need a buff, i’m just making them able to compete with other gun powder civs like italians and turks whose bonuses are far superior.
as i increased it to 25% i didn’t want to make them overpowered so thats why i said ‘‘of course’’.
Gun powder units (im talking about the hand cannons) aren’t as accurate as archers, so having more units is better than firing faster as they cover more area.
except the major unit that is used by spanish, that is affected by the bonus would be the BBC, which accuracy isn’t as problematic. it’s not like spanish are going to go mass hand cannon play when they have conqs.I realistically can’t think of the last time i’ve seen them use HC.
So are you giving me the reason? Hand cannons are a good option as italians and turks so increasing it to 25% for spanish and making it don’t affect conqs will make spanish hand cannon more viable.
no. they are very different units:
conqs are a Castle age unit which need no upgrades to be viable (although bloodlines and husbandry are nice)
HC are an Imperial age unit locked behind the slowest technology in the game
so yes getting fully upgraded conqs is more expensive, but conqs are easier to mass, because i can have 10 conqs out before you even make the first HC.
additionally, what makes conqs strong is their ability to deal damage without being massed. 3-4 conqs in an eco can be gg, because of their speed
this ignores part of the cost: time, and you are ignoring the cost of imperial age tech