Give Champion Monaspa-like bonus, +1atk for every 15 champ, maximum +4.
Give Militia line a unique tactical role of being a trash killer, +8atk to spear, +16atk to scout, +4atk to skim, number subject to change, but the idea is here.
I think militia line all should have +5 or +10 HP baseline at each variation (50/55HP MAA, 70 LS, 80 champs…) then change something else accordingly like armenians get +25 HP instead of +30
Yeah i agree but i also like smaller changes to adjust better.
I think the magnitude of civs bonuses for infantry tells a lot on how weak the base unit is. Like we have 35% discount on infantry, +33% faster attack, +3 PA or +3 Attack, auto-tech, free techs, One Age early techs, bonus HP, +15% bonus Speed… Imagine these bonuses on cavalry, that would be bonkers! But somehow even with these Huge bonuses militia still sucks.
Because the base unit has nothing to offer basically at any stages of the game over other options
This why i would like to buff the base unit like a lot, and then tone down civ specific bonuses accordingly