If you make an archer class(0) unit have detector unit then it isn’t able to garrison attack.
If you make an infantry class(6) unit have detector unit then it is able to garrison attack.
This makes it impossible to make a proper functioning unit that can switch between archer and infantry. They switch their roles if they are garrisoned.
can confirm, @Felizon89 could you help us take this away?
basically an unit similar to ratha that can switch between melee and range mode (in this case its infantry to archer and back), but if the unit is in archer mode (class) and garrison the castle/buildings doesn’t fire additional arrows, while in infantry mode it can
A member of the team will have a look at this, thanks for your report
woah you guys back finally