Targetfiring land to sea

Pathfinding is completely broken.

If not in range, the units (even if ranged unit) tend to walk away from the ship rather than closing out a little bit more and attacking it.

Right now you are forced to manually close out the distance cause the pathfinding for ranged units is completely broken with water in mind.

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Thank you for pointing this out @Keempf! I’ve logged this so we can track it internally. Appreciate the bug report!