So camels are able to go for a long time without water. In the desert, horses will die, but camels will survive. What if camels were made slightly slower, but horses now took damage over time (like -10 regeneration mechanic) if they stand on desert tiles for too long? This allows camels to be a strategic choice versus horses. You use camels in the desert, horses in non desert terrain.
The debuff can be removed if the horse is within 3 tiles of a friendly structure, signifying being near a base that has water.
I like the idea of having the negative regeneration effect since im a modder, but would much prefer they dont have that in the base game due to how arabia sometimes generates grass, or all desert.
It would be really interesting if an Oceania DLC introduced a new type of lava rock terrain that slowly damages units that are on top of it, and it couldn’t be built on.
There are a few terrains with hidden effects.
Buildings on the cracked ground terrain take extra damage and there are a few terrain types that don’t allow building on.
It would be nice to have terrains with other special effects to give more tools in the hand of map and scenario creators.
Camels have wide feet so they don’t sink into the sand, unlike horses, so maybe a type of sand that slows down cavalry units but doesn’t slow down camels.
Or generally marsh terrain that slows down units.
What I’d love to have was a no farms terrain that allows you to make cities where you can build buildings but no farms. I hate it when the AI starts building farms on paved streets in the middle of the city.
for sure they need to add those features it’d be nice for us modders. while making it into base game where it’d affect ton of map and civs would be the last thing they should do