# TG Matchmaking is broken for low rated players as well

**URL:** <https://forums.ageofempires.com/t/tg-matchmaking-is-broken-for-low-rated-players-as-well/138290>\
**Category:** II - Discussion\
**Created:** [July 28, 2021, 9:49pm UTC](https://forums.ageofempires.com/t/tg-matchmaking-is-broken-for-low-rated-players-as-well/138290 "2021-07-28T21:49:01Z")\
**Posts on this page:** 1\
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**Author:** ![WoodsierCorn696](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/woodsiercorn696/32/29332_2.png) [@WoodsierCorn696](https://forums.ageofempires.com/u/WoodsierCorn696)\
**Post date:** [July 29, 2021, 12:34pm UTC](https://forums.ageofempires.com/t/tg-matchmaking-is-broken-for-low-rated-players-as-well/138290/2 "2021-07-29T12:34:29Z")

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> [@dcfan01](#):
>
> 1- Go back to the old ELO system, or a better system, but the end result has to be that if a team wins a game with a player 300+ ELO above everyone else, they should get 0 points.

This system was even more terrible. Your rating did only reflect your play rate, not your skills.

> [@dcfan01](#):
>
> 2- The MM system should only match two teams when all players are within a certain ELO range of one another, and only expand that range as time passes. this way, after -say- 5 minutes, you can decide to stop and restart the queue, in order to avoid teams with high ELO disparty.

This is an issue, but i dont know if just limit the Elo range within a team is THE solution. There are also option in which you use some weight average for teams in some way, where the highest player will get much more weight then lower rated players. I think i much more prefer such option.

There are alraedy more threads in which this issue is discussed in more detail. I would suggest you to look at [Analyses of the ratings - Spotting the issues](https://forums.ageofempires.com/t/analyses-of-the-ratings-spotting-the-issues/81949) as example of such thread.

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