StrayDog8037:
When people doing solo queue in long term, everytime they won a game it gives them 16-18 points and when they lost a game, it only deducts 5 to 10, for those solo player win rate on TG will be far lower than 50% because of this. I saw some one is 44% on TG, but actually he’s pretty good in his elo. The only reason to explain is he’s doing solo all the time.
Elo win / lost dont depend on being solo or duo. It is a flaw in the current calculation. For more info:
I feel like ratings are a bit off. And i think i am not the only one who thinks there are some weird things into the ratings. So i decided to have a look.
I used the following source:
https://thbrown.github.io/aoe2-de-rating-charts/
This site only shows data for Ranked RM games. I would love to see some statistics about DM (both 1v1 and teamgames) and unranked maps. I dont really have a guess about DM, but i think the results of unranked are even more extreme than the results for RM team game…
StrayDog8037:
I always having experience while my team is average in 2200, and the opponents are duo with 2400 up, if you are saying there’s no many queues in that elo, then let them wait, playing those game is definitely 100% lose. It’s just wasting the players time.
For all elo TG ratings are unreiable, which resulted in bad match ups. I never had a quality TG. It was always one sided. I stopped playing TGs at all for that reason. 1v1 games are much more equal / balanced. In 1v1 those issues with elo dont really apply.