TG Ranked system

@PrefectGannicus Yes! The core problem is that it doesn’t really make sense to base the estimation of a player’s skill (their elo rating) on winning a team game where the outcome is dependent on their teammates’ skill too, not just the individual player’s skill.

I proposed a solution that would not only make better matchmaking, it would remove the need for a ranked map pool. We could allow players to play whatever maps they want and still have an accurate evaluation of their skill.

Take a look and like the post so that maybe the devs will see it:

Non-Ladder Matchmaking and Smart ELO for Team Games