Following this update, the Golden Horde’s strength now appears balanced. The number of Golden Horde players has significantly decreased, and we have better 4v4 maps. At the very least, it now seems possible to play as the English in 4v4 matches. We also hope that the mobility of knights will be nerfed soon to reduce their large-scale massacres of villagers in 4v4.
I think the best way to nerf cavalry mobility is to create a mappool where you can choose some that most hinder that mobility.
There is still problem in team ranked games.Problem is Tughlaq Dynasty once again.If they come with enemy army and build one of their forts that create man at arms its mostly over specially in team games where noobs cant read the game and go for fast castle or 2 tc.
You are correct, but I suspect it’s an intentional design choice by the developers—allowing eight players to endlessly produce knights on these vast maps is part of the fun they want to create.
Failing to scout the opponent’s strategy is a bad habit common among many lower-skilled players. Therefore, I hope the ranked ladder only allows solo matchmaking—preventing a coordinated group of four familiar players (especially if one is a highly skilled “anchor”) from queuing together. Uneven player skill levels remain a significant problem.
At lower levels, players tend to make more mistakes and defend worse, as in all RTS games.
Is it really broken, or is it just that they don’t know how to stop it and you’re painting it as a problem?
Yes you are right players sometimes dont know what to do but its a huge advantage for tuglabad and his team mates. Its not broken but a huge advantage lets say that.