Thank you So Much Devs for Three Kingdoms

This is making my dream come true as well as many people who were fans of Romance of the Three Kingdoms, will definitely be maining them on the DLC

Shame on people who keeps saying the DLC is bad bla bla bla, we have so much European Civ and they wanted more of it, canceling the DLC would be defrauding the Customers and people who pre-order, as they promised they will be playable on Ranked

No need to listen to the Haters who keep saying Cancel DLC etc, just keep do what your right, will be supporting by buying several copies!

Always remember not every player of the Community is as Vocal as them, wait for the DLC sales and see what happens

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I and many people are Star Wars fans. Can the devs make our dreams come true too? We already had so many Earthly civs.

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Apologetics always say the same, huh, lmao
Then hide in a cave when it explodes right in their face. i.e V&V

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We want proper medieval civs related to or adjacent to china. What are you on about? No one has mentioned more european civ. Are you on the dev team?

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I am partly satisfied with the upcoming DLC, which will be released on May 6th.

I can not agree with the fact, that many players criticize the Late Antiquity as a time frame. Because the time frame for the game begins in the Late Antiquity. Look at the Goths, Huns and Romans, that is, where it starts.

The “Wei” civ should be split into “Xianbei” and “Tuoba”, since they have unique units from both of these civs in their inventory. I consider this a major mistake.

The Khitans and Tanguts would probably be better integrated into the game as separate civs. I hope, that the developers add for the future Tanguts later. Tanguts also differ from Khitans, as they speak a Sino Tibetan language, while Khitans speak a Mongolian language. Of course, cultural differences are also clearly visible.

I also can not understand the criticism that Victors and Vanquished is so bad in the eyes of many players here in the forum. It is the best DLC so far, with the introducing of “new mechanics” for the game, that did not exist before.

I am even hoping for another second China DLC, which will integrate several civs from the linguistic south, that are still missing. And I say now, give more power to China for the future, and I am glad to finally see, that more civs from this state are now in the game.

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Below you can see a graphic for the different languages ​​in the state of China, named as Sinitic languages.

The fact is, these languages ​​and cultures from China are similar different as for example the Romans, Italians, Spanish and Portuguese in Europe. And all this mentioned civs are already in the game.

Remember the fact, that I once wrote in the forum, that the state of China is almost 30 times larger than Italy in relation to the area, and that Italy has 3 civs in the game and China was represented by only 1 civ for almost 25 years.. For so long, many things have remained silent and now this things are finally being corrected in the right direction.

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That’s nice. So can we have real civs that represent those regions’ long-lasting cultural identity and diversity over the centuries, not Han rump states that lasted only a few decades?

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So you could have had chineses civs with distinct identities that interacted during the middle ages, instead you have “han generals 1, 2 and 3”, and you feel grateful towards the people who took this decision?

edit: damn I felt for it…

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The introduction of the “3 kingdoms” of “Shu”, “Wu” and “Wei” into the game is similar to the status of the former Roman Empire and its successor states in terms of linguistic differences.

If you think, that the 3 new civs are all Chinese, then you can lump the Romans, Italians, Spanish and Portuguese together in one bottle, because they are not more different.

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Indeed I things 3 kingdoms that emerged from a single empire and quickly united in the same empire are not as differents as civs that co-existed during many centuries. If we had Pompée, Crassus and Cesar on tops of Romans I would also say its the dumbest idea.

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Well as long as the Devs now follow up with the Heptarchy in British isles, so we can be the Kingdom of Wessex, Mercia, Northumbria, Sussex, Essex, Kent and East Anglia. Let’s also bring a Romano-British (which the current Britons don’t quite encapsulate properly), led by a hero unit of Ambrosius Aurelianus whilst we’re at it.

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Wrong. So many perfect medieval options were available outside of Han Chinese which they ignored. The 3 are the wrong time period, they suck and arent even long lasting. Huge parts of the map are still excluded. Europe was already heavy mapped out before the ones you mentioned came along.

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If you compare these 3 kingdom divs with the Romans, Italians, Spanish and Portuguese, I am not sure about it..

It would not change the fact, if the campaigns were set in the Middle Ages, because from a civ specific view, they would still be fairly uniformly “Chinese” or otherwise called “Sinitic”.

The game has many Late antique elements or more precisely, many very Classic antique elements, and not so much Medieval influence. Just look to the graphics, it is unmistakable. But the technologies also demonstrate this, further the military and economic buildings point in this direction. All in all said, Age of Empires 2 is indeed less Medieval and more Ancient, that is the truth. The first part of the Franchise has much Iron age elements.

Yes, the southern part of China is still missing with civs.

Okay, I take note this, but that does not change the explanations.

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If the new civs, instead of Wei, Shu, Wu, that are designed especially for those three short-lived kingdoms, but represent each region of China, like:

  • Wuyue(吳越), referring to the regional Chinese culture of the Wuyue people, a Chinese subgroup in the modern Jiangnan area. Wuyue is also the core of the Wu kingdom, and the home of some of the famous Wu general e.g. Lu Xun and his family.
  • Bashu(巴蜀), again, a regional Chinese culture in modern Sichuan Basin, and also where the Shu kingdom was.
  • (Still thinking how to rebrand Wei)

Then it will maintain some level of consistency with all of the existing AoE2 civs,

But no, that’s not what the new civs design based on. AND YOU KNOW IT.

But you still decide to twist it into something else and ignore the problem that people are criticizing. It’s just so dishonest, and the discussion will not be healthy in any way.

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I wish we get Sea People civilization

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Like, do we even need to explain the difference between ‘Franks’ as civ and ‘Kingdom of France’ as civ???

How about we have some more honest discussions?

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Guanzhong(Guanjung;关中;關中)maybe.

The following forces can also emerge, following a similar logic:
Hexi(Heshi;河西即西北走廊一带)
Hedong(Hedung;河东即山西)
Yanzhao(Yanjau;燕赵)
Jiaoliao(Jiauliau;胶辽)
Qingxu(Chingshiu;青徐)
Zhongyuan(Jungyuan;中原)
Wuyue(吴越)
Bashu(巴蜀)
Jingxiang(Jingshiang;荆湘;荆楚)
Minyue(闽越)
Lingnan(岭南)
Hakka(Kejia;客家)

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So rename Shu to Jin and Wei to Yue?

It’s up to Disney to greenlight a remaster of SWGB. Maybe the broken clock will be right at some point ?

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1- most wanted a proper MEDIEVAL Chinese DLC. The 3K depart from what was expected. The Jurchens and Khitans only have minor complaints about them (using the wrong language notably) and are otherwise well received
2- the biggest demand is to keep the 3K civs in Chronicles instead of having them break several precedents in the main civ pool (realms instead of civs, stretch the timeline, very short-lived, and use heroes in normal games)

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