The BUG about Aura Units(Centurion) and elite upgrade

:arrow_forward: GAME INFORMATION

:point_down: These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.

  • GAME BUILD #: 83607
  • GAME PLATFORM: Steam
  • OPERATING SYSTEM: Windows 10

:arrow_forward: ISSUE EXPERIENCED

Standard Centurion and Elite Centurion has different Aura. The Elite one more powerful.

If create a Standard Centurion(Unit A) firstly, then research the elite upgrade tech. The Unit A’s Aura is still the standard one, not the Elite one. Can only give Militia-line 25% attack-speed(80% attack-reload-time) and 10% move-speed. (there is another bug about aura move-speed effect, see that post)

Then If continue create a Elite Centurion(Unit B), The Unit B’s Aura is the Elite one.
Then you will have 2 Elite Centurion, But one has standard aura, one has elite aura, funny.

For Modding, If create a none aura unit, then upgrade to a own aura unit, the one still none aura. Then create a upgraded one, it will own aura. So you will have 2 same unit, one own aura, one not.
(Combat Ability flag 32 both include)

:arrow_forward: FREQUENCY OF ISSUE

:point_down: How often does the issue occur? CHOSE ONE; DELETE THE REST!

  • 100% of the time / matches I play (ALWAYS)

:arrow_forward: REPRODUCTION STEPS

(See ISSUE EXPERIENCED)

:arrow_forward: EXPECTED RESULT

:point_down: What was SUPPOSED to happen if the bug you encountered were not present?
Aura should synchronize when units upgraded.

:arrow_forward: IMAGE

:point_down: ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the problem.
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:arrow_forward: GAME FILES (SAVE / RECORDING)

:point_down: Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file service.
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