Is it so hard to understand that when people ask for easier campaign they mean to make the EASIER difficulties easier and not ALL difficulties?
Sorry but I played this game since I was a kid and I’ve never seen archers dodge skirmisher shots. Yeah every once in a while they’d move away from melee units but what we have now is a whole other level of micro, to the point their archers actually beat an even number of skirmishers that I also ended up microing after I saw them melt half of them without losing anything.
I had no problem at all on Standard, but I guess an easy diff can be a good quality of life change. But @DIABLOxHITMAN is right, the AI always had way to make you mad with archers lol. Anyway the only mission I’ve seen getting harder is Attila 1 because now Persians don’t let the Scythians kill them for free anymore.
First, I was talking about Calvary in my comment not skirmishers. Second…then I think you lucked out cause I also have been playing it since I was a kid and never used skirmishers at first as they didn’t seem to do much and got dodged…wasn’t till I saw online matches that I saw a use for them. Now mind you I never had archers beat an even number of skirmishers so I’ll grant you that but yeah im not surprised at all by AI micro being able to dodge a few. Until ballistics AI always dodged me if it was in its range and if I was out of range trying to snipe it ….it moved out of the way or occasionally freeze and get hit.
Well idk, I’ve never seen archers dodge skirmishers be4 DE. Like, it’s not “get out of range” like in cases where the archer outranges the skirmisher so it backs away, the archer would dodge the exact moment my skirmisher would atk him, and only the one being attacked would move, so this is an intentional dodge. It was at feudal age, but even if i was at castle with balistics done it still wouldn’t matter, because my skirmishers would atk the archer while he was stopped and only then he would move, balistics can’t predict the movement because he was stopped when they shot, so this micro is so broken it negates the effect of balistics.
Yeah you’re describing something I always remember and also dealt with in HD. The AI has a crazy tendency to move as soon as you target so it misses. though not normally when they had an actual attacking group more raids,patrols and defenses when they are separated.
And the low rates for achievments are because most people don’t have enough time to play all missions straight, it’s like the boar achievment, the first few days a very small part of players had it even though it’s a must in each game to hunt both boars in dark age. It didn’t mean everyone became a noob, it just meant most player didn’t play at all.
Lmao dude… above you were just screaming that they updated it and made it hardcore when they should’ve left it alone…now you’re saying well fine it was always like that but it should’ve been updated to fix that and its a 20 year old issue…
The AI is always going to be better at macroing because its a damn AI. they said its not cheating as in getting free resources as it did before…this isn’t cheating its just a computer with a way faster response time then you.
Why make a new AI then?
lmao…what? the point of the new AI was made as an improvement for standard/ MP games because it does things more efficiently… not to undercut its ability to macro…
Even with the AIs ability to super macro I’ve never had this much issue chasing down archers… have some of your own…get Calvary……don’t chase…these are all things under your control…
whoa…wait a min…your standard is that archers just sit there and take a swordsman’s attack? you realize archers are the counter to infantry and that their range and ability to attack is their entire point?
Seriously if you’re just wanting to blow over the AI with no challenge just use the cheats…but that is absolutely not the standard.
Umm, I’m sorry for being impolite I guess but could I ask you not to participate in the discussion if you don’t have the time to read my posts or you just want to misinterpret them as a way to weaken the argument in a rather spineless fashion? Because you do know that my issue is not with the new AI itself, right? And that my issue is that in general the campaigns are hard as fuck while they weren’t in the original game? Talking about stuff like AI kiting are just suggestions on how to get the new AI to the campaign difficulty level where it was in the original game. You know: the AI is more effective in macro and can pump out better unit compositions? Cool, then tone down the micro and the experience will be balanced again. The game states that skirms are good against archers so I’d like to use skirms against archers even if they are controlled by the AI, you know, I want the game’s basic functions to work as intended by the game balance. If you attack with archers the new AI will make skirms, right? So why can’t I do the same, why am I not playing the same game as the AI?
Anyway I already said my piece, personally I uninstalled the game for the time being and will check in around 6 months to see if things improved because as it is now playing it is just not worth my admittedly limited free time.
Umm, I’m sorry for being impolite I guess but could I ask you not to participate in the discussion if you don’t have the time to read my posts or you just want to misinterpret them as a way to weaken the argument in a rather spineless fashion?
as hilarious as this …maybe you should’ve read mine…
I know your issue is that that they supposedly made the game way harder…they didn’t…all the stuff you mentioned was in the original game…as I mentioned…your response?
The new AI wasnt meant to be easier…you cant seem to pick a lane on yelling if they should’ve fixed a 20 year old issue or if they were manageable to beat before but are suddenly now super hard.
you can use skirm…you can use archers… accept the AI is going to micro and scatter and hit and run you…don’t chase…dont spread out, keep them together so they cant pick them off 1 by 1…let them come back and handle them accordingly…put them in the stance to attack when they come in range…use calvary etc. I’m not a ‘hardcore’ online player and certainly not a pro and I can do it…so its totally manageable. However again this is not some new thing…they AI has always had good micro with archers and monks because they have a faster response time then you.
But that’s not at all what I said, I mean I don’t know why the campaigns got harder, I’m just making suggestions on how to balance it all out again. One of those suggestions happens to be getting rid of AI kiting.
Now the only argument I’ve seen in favor of keeping that in is that it’s always been like that and sure, AI kiting is a plague that affects both Age 1 and Age 2 (thankfully it doesn’t exist in AoM to that extent and Age 3 managed to get rid of it too because Ensemble got better at game design as time went on). Personally I always hated dealing with it because it slows the game down and it takes your attention away from more important stuff, mostly the macro. I want it gone, a significant portion of the community hates it too so how about at least making it a toggle in the options menu? Less cancer in your game is always good, no? If you enjoy dealing with it then you’re in the minority but you can still have it, everyone can choose his or her own poison but personally constantly seeing that garbage annoys the hell out of me.
its not nearly that hard to deal with unless you are just not using the right things… like above where you were using bombard cannons or trying to chase archers down 1 on 1… Undercutting the AIs ability to micro is just severely cutting its ability to play… you mention that community wants it easier? they made a new AI that was harder because for 20+ years people have said its too easy. Also, changing the game radically by changing the AIs micro is not what they wanted to do…the core game was too stay the same.
However all that aside for campaign specifically…none of the issues you’ve pointed out with AI micro, getting rushed in first Barbarossa mission etc are new… they didn’t change anything fundamental with the missions now their MAY be a slight increase in efficiency with the new features such as them queing things up but its an ai that was always able to snap back and hit what it wanted better then us so I doubt it and you can use them too. You’re screaming that its garbage and they made it into a hardcore RTS when they didn’t do anything to those missions besides switch some names and civs to be more accurate and make it look and sound better.
its not nearly that hard to deal with
I didn’t say it’s hard, I said it’s annoying, tedious, a plague, cancer etc. I gave you so many words to choose from, why choose one I didn’t even say? But hey, “lmao”, right?
I dont get at all how Campagins seem to be difficult for people.
You can beat 90% of all missions by building a castle. AI just suicides into it. Job done.
I was playing Sforza and noticed it’s 100% remade.
And harder of course
lol I wasn’t quoting you with that line but since you’re not even reading what you wrote…
Saladin seems to be harder too, Genghis too and I just don’t see the reason for that.
So far I’ve completed 3 campaigns from AoK and AoC and all of them were harder than what I remembered
oh and from the last comment at the very beginning
I mean I don’t know why the campaigns got harder, I’m just making suggestions on how to balance it all out again.
but you didn’t say its hard… ![]()
not to mention all the times you say tougher and more difficult in comments above…which mean the same thing…but hey synonyms are hard right?
I tried the Dracula scenario 3 on medium difficulty and it didn’t feel very difficult for me. I finished it in my 3rd try as Dracula annoying died while I was looking somewhere else. I walled him inside 4 palisades the third time. This is what I did:
- Use the starting force and the 3 bombards that you get to remove the Turks from the central island. You then get villagers.
- Immediately go upto 3 or 4 town centers and then up to 80 villagers. This can be done in 10 minutes if town centers are always working. The AI doesn’t send any attacks till then apart from taking your docks.
- Built a few castles, went to imperial age and made a force of 30 Elite Boyars. None of the enemies make Halberdiers so they will never get massacared. And 30 to 40 of them will take out any attack force with little losses.
- Build 5 or so docks on the back side and start making a navy of Galleons. We are in an island on this map with only shallows connecting. Sea dominance can prevent a lot of attacks. Add cannon galleons later on. I made about 40 Galleons and 8 Cannon Galleons I think.
- All the four side towns will resign if they lose their main castle or town center. And all of those are near the coast. Just destroy those with your cannon galleons.
- Now I only need to defeat the remaining Turks. They mostly make Janissary and Camel. And they have a well fortified city. For them I added about 15 Siege ram to my already 40 Boyars and 3 bombard cannons. They don’t make a lot of camel so that gets dealt with the Boyars. As for the Janissaries, those will keep attacking your siege rams while Boyars clear them. And then I see a city get flattened by siege rams. Always a delight.
For most of this scenario I didn’t micro my units. I only micro’ed the first 3 bombard cannons properly as that was crucial. Enemy monks would be converting and cavalry archers will keep retreating. But since I have more that twice of the enemy’s attack force in boyars and also with 1 age advantage, I will eventually win. I also lost many cannon galleons foolishly they would run into a castle or tower. I was just playing at 150 pop limit most of the time.
My problem was that I always lost the water and then couldn’t win it back no matter how I tried and that cancels out any kind of ground attack because the river is full of ships. So you say that you can place your docks in a place where they don’t get attacked and build up your navy afterwards? Guess I’ll have to find that cheese spot then.
Why make galleons instead of fire ships though?
I made the docks at the back, where we start. The AI found them but I made about 8 docks. In the time they destroyed 3 of them I had made 20 Galleons in the other ones. Fire ships are useless when made in large numbers and when fighting in rivers. Also galleons cost less gold. Also AI will micro against your fire ships but not galleons.