The decline of AOE 2 DE

Many people like to frame their own personal issues as if those would affect everyone. Not sure if that is them being delusional or purposely doing that because they think they can get what they want if they pretend as if everyone agrees with them. But the 2nd options seems stupid because if will always get other people to make posts how they disagree with you which doesn’t really help your argument, does it?

Though he was right about most of the things he posted in this thread. The developers should really communicate more with us. V&V was definitely the worst DLC by far in my opinion.

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Yes and I think (hope) the devs have learned. In the past they seemed like like to keep DLC things a surprise (3K) and then the community got upset when it was finally revealed it wasn’t what they were expecting. In the Last Chieftains, they were completely transparent with the new civs that were coming.

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I mean would have it really changed anything if they showed the 3k before instead of making them a surprise? If you’re that far into the design as to have unique units and new scenarios to show I guess you already made your mind up about the civs you wanted to add, so even if they communicated the 3k beforehand and people would have complained even harder than now at that point the mistake is already done. They won’t surely redesign a DLC entirely after they created units and scenarios to show specifically for that DLC.

I guess the solution would be to ask the community what to add or to do next before they start anything but that’s not only unrealistic but also I think kinda “populist” because they’re not mere executives of the will of people (supposedly), they are allowed to have their ideas and to do wrong with that. Then customers will punish them eventually by not buying their idea.

Again it was great for console players as we don’t have mods

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What? Make the game more beginner-friendly? Improve the game’s quality of life to enhance the experience for beginner players?

Fix the game’s eternal bugs? Prevent my army from getting stuck in trees? Make villagers build structures more intelligently? Prevent villagers from getting stuck or standing still near resources while collecting them? Prevent villagers from spinning in circles and wasting time? Make my merchant stop wandering around the middle of the map? Improve the game? Sorry, from what I’ve seen, the game can’t be improved. Why can’t it be better? I don’t know why…

AoE2 is beautiful… I already said that…

AoE2 is beautiful……………….

I think I understand now, the more APM, the better…

IMO they should stop adding new civs for a while and solely focus on fixing game bugs and improving what already exists and (possibly) remove mechanics that don’t add real value to the game.

They could in the meantime do campaign only dlcs (actual polished campaigns and not the crap they pulled with V&V) and get out campaigns for civs that don’t have any yet.

I wished they’d go back to the old formula more. I played the recent dlc missions and they just felt…. tedious. I came out feeling slightly annoyed after playing them. I had more fun playing the RoR campaigns. They felt more AoE2 than everything that’s come out in the last 2 or so years.

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And honestly, the 3K need to be moved to the Chronicles game mode already!

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Absolutely agree, pros should not be making any decisions about the game. Most of the players of AOE 2 play single player campaign and are no where near the level of people like Hera

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It’s funny that I raised this issue 2 years ago and everyone was against it. Now the bill has come due.

Take a look at the suggestion “https://forums.ageofempires.com/t/suggestion-about-the-future-of-the-franchise/284251” that would solve the problem.

Not now but eventually it will become a Disaster

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the post was generally met with approval by the people here. I limited it to points I thought everyone could agree on, leaving out the points where I know opinion is divided.

even you seem to agree with at least parts of my critique in that post. so why the personal attack?

i think i have to respectfully disagree. I don’t think merging aoe2 and aoe4 like you are suggesting would solve any of the problems we are currently seeing, while introducing many new ones. For one, aoe4 has significantly higher system requirements

Yes, I think the same, but you see, it would have been too much work to work on all the games at once… they abandoned 1DE as soon as they released 3DE in 2020 and they abandoned 3DE as soon as they released Retold in 2024… the same thing will happen if they release AoE 5 in 2027-2029, they’ll abandon Retold to switch to that game…

Yes, I don’t think the situation will change much and it will continue as it is now… AoE 2 will be a zombie game religiously receiving its 2 DLCs per year and AoE 4 receiving 1 or 2 DLCs every 1-2 years…

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4:40 Agree with Hera’s point about devs not intentionally making it OP but rather doing it because they don’t think about what would be OP. This goes for the latest champis too. Potentially they’d have seen them as a better version of maa rush without considering the prolonged dark age play. Likewise they also released civs like Sicilians, Dravidians which have been terrible since their release.

5:50 I agree that civs shouldn’t be designed to be situationally overpowered when they use their broken bonus like Mongols fc Steppe lancers on maps with more hunt, Spanish conqs on Nomad and very weak when they don’t use such broken units. Much better if they’re well rounded.

11:00 Again love the discussion on Bulgarians and agree that they need some other bonuses to first become viable instead of overbuffed Krepost + Konnik play.

14:00 Partly agree with the perspective but some of these unique units are never produced. And these guys just make skirmishers and light cav every game. So maybe even though buffing such unique units isn’t necessary, it could be seen as an attempt to break the repititive skirmisher centric gameplay.

18:00 He mentions some of these new civs/changes led to very strong bonuses and the game was fine before, strongly disagree. Why do these guys consider Mongol 25% faster attacking CA and 20% more hp on light cav and lancers as “normal”.

19:00 Balance was pretty good LOL. Less than 20 of the 45 civs were overused in all tournaments and the remaining were almost forgotten. Hybrid map Japanese, Byzantines, Persians. Land map Chinese, Khmer, Mongols, Hindustanis. Closed map Bohemians, Burgundians. How’s that good balance when only a handful of civs were being used all the time. Truth is these civs are still broken. The only reason why they make new civs which seem crazy and OP is to make sure they are good enough to disrupt the meta in some category. Like Khitans had to compete vs Chinese and Mongols. Otherwise who’s going to pay money to buy a DLC, pick the new civ only to get destroyed by Mongol pickers.

And there’s no need to buff the old civs, just nerf Chinese, Mongols, Bohemians, Burgundians, Byzantines and hybrid play of Japanese. Then devs won’t have to make the new civs crazy good since there won’t be any old OP civ in any of the settings.

25:00 Pathing and other bugged mechanics obviously needs to be fixed but don’t know whether it will ever be. That’s unfortunate.

27:00 I think they need to hire very experienced players who have been through the evolution of the game and don’t usually micro too hard to win to provide feedback on balance changes. Players like Daut, Capoch, Chris. I also think its good that devs are not taking the feedback from all the pros. Especially sometimes pros can suggest bad changes based on personal preferences like the skirmisher bonus vs spear line increase change which was quite awful. I believe it was suggested because skirms don’t counter halbs very effectively in imperial age and the change needed for that was a technology which gives some extra bonus damage to elite skirms vs spear line in imperial age.

33:00 I mean, there were broken mechanics like the mangonel delete, attack move which was used for several years. And many players who relied on strategy and map control were punished due to poor pathing and bugged villager behavior. I don’t see why they have to come to a gentleman agreement just for this new bugged mechanic but alright I wouldn’t miss it.

35:00 I believe KOTD was after that Keshik buff and as usual only Mr.Yo played Keshiks, Iron Pagoda and such imperial age unique units. Viper did phosphorus rushes and rest of them just played generic units in Imperial age in all the games. Not many players even picked Tatars.

Overall I’d also be happy if all broken civs are collectively nerfed down such that they’re still good but not so much better than an average civ in that setting. Likewise I’d also prefer if there are fundamental changes to the game which makes more strategies viable to let every civ use their bonuses well in more situations, especially in pro games.

Yes I agree. Except for the last 8 civs, most of the other civs had the same generic units.

I havent watched the vid yet, will later… but it is feeling a little too bloated with civs, imo. With all the new units, this counters that, this unit tweaked, that unit revamped, this civ OP, etc. It’s nice the game gets updates, but I’d rather have expansion packs or more AoE2 engine games, so the core game stays relatively the same. I’m still ready for an Alpha Centauri-inspired AoE spinoff.

The water techs in university rather than docks are a UI failure, imo.

  • 90% of my games dont have water. So, it is even bloat by way of unused/unnecessary techs in 90% of my games.
  • I feel the land vs. water distinction is strong enough to put all water techs in dock.
  • Or if that’s not an option anymore, then at very least make a shipyard building for all civs to put the water techs in

Not all players are ranked eSporters looking for constant changes. Some… like me… are okay with a consistent experience we’ve known and loved so we can OCD win vs AI with turtling strat sometimes

But can’t even do that now, as the AI play the meta now and steamroll through your towers, castles, and town with strong battering rams and hordes of units skillfully trained to strategically work together to wipe you out and counter your weaknesses where possible. Only way to turtle now is to literally hardcore turtle… 2 castles minimum, more if you can, and a nice plethora of towers. Plant petards in each castle in case a battering ram gets close since most your units will be pretty ineffective

Best strat vs. AI now is just to always pretend you are playing Ranked, and go full throttle on the offensive, using lessons learned from watching eSport tournaments. Almost have no choice.

There are a lot of things I think could be updated and improved in the game, not just new civs and civ tweaks. I wish they’d focus on that a while. That way they keep their jobs, but the game doesn’t get so huge with so much to keep track of you can’t maintain a strategy for the civ you always play and have played for years. No more chill OCD games before bed. Gotta Call of Duty aggro frag-fest every game now, or turtle like you’ve never turtled before :sweat_smile:

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Well as a ranked ladder player I can say that i don’t want changes. Its alot already.

You can turtle or rush it, it makes alot of mistakes. But it can be good in late game about controlling alot of units at the same time. And can micro unlimited amount of units.
AI for me is very easy to beat even on extreme dif. But i know it got alot better with updates. I think if you beat extreme AI you can rank around 900 ELO in ranked.

Well if you asked me RTS is much more energy demanding than shooters. In RTS you can’t stop and rest, if you do you are certainly falling behind. I played APEX ranked and it has quite some downtime between fights.
RTS feels like(100km run)
Shooter feels like (5km sprint, 15k walk, 5km sprint,15k walk, …)

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Watched the video finally, I agree with what they say in video. And, yeah, if the idea of evolving AoE2 is to be more and more like AoE3 and AoE4, bringing over some of their systems and mechanics – as has been the case recently – no thanks.

Play Moderate DE AI random civ on Fast game speed and try to turtle by simply having a castle and maybe a couple towers by or in your town, and focusing on your econ. Very little or no military for quite a while. Good luck, you will get steam-rolled. If you don’t, you got very lucky, so start a new match and try again with you as Spanish. Ever since the latest patch, this is impossible. That strat used to work for me vs. 2 AI, now it never works for just 1 AI. It’s fine to adjust AI once in a while, I just think the game very heavily favors offense pushes now… it has been decided for us that this should be how we play.

With my new Hera-inspired fast, fast, fast adrenaline rush early and persistent attacks, forward castle dropped on enemy, that I have had to do since the patch, I’m undefeated vs. AI. And am undefeated when I create a super thick turtle shell consisting of 3 castles, a smattering of towers, and a bunch of army to stave off attacks

So, yeah, I can do either. I’m just saying the AI skill level was ramped up considerably in the last patch. And fairly chill games are no longer possible on moderate like they were.

It’s nice to get some AI adjustments, but not if it always just translates to constant pressure and offense, like it needs to be action-packed fast action for a Marketing video. Or needs to feature each civ’s UUs. I will bump down difficulty one level, maybe that setting is the old Moderate. (It used to be way too easy.) Was anything mentioned in the patch notes about AI difficulty tweaks? I dont think so.

Not necessarily, but I see what you’re saying. AoE2 has never been more energy than a shooter like Battlefield for me until the past year, as DE’s AI has been made harder a couple times, along with OP’d units, nerfed defenses, much stronger siege, popcorn-schooting bombard towers, and possibly pay-to-win UUs(?). I’ve had to learn some meta from T90, Hera, etc. and master fast-Feudal and fast-Castle more, and pay much more attention to counter units, since the AI now does that a lot more

Never trust the pro players.

Being good at playing a game and being good at preventing your emotions from clouding your judgment are different skills, and most pro players lack the latter.

They hype and overdramatize everything, which results in blurring reality.

When you hear a pro say for the first time, “Muh, it’s OP, everything is OP broken!!!”, it sounds convincing at first, but not after hearing it for the gazillionth time.

But even I as a casual player can clearly see certain civs and newer units are quite OP :slight_smile:

When my gameplay vs. AI (pre-patch/DLCs) can go from eeking out a win to (post-patch/DLCs) an easy crushing victory (at least until the AI was put on steroids a week or two ago) based on the civ or unit at-hand, somethings seems amiss.

The Traction Trebs come to mind. They are like giving a Photon Man cheat code to a casual player :sweat_smile:

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This has not changed vs ai you can chill and relax. Mybe Ai is bit better now but vs players its still a sprint all along no rest when playing ranked.