4:40 Agree with Hera’s point about devs not intentionally making it OP but rather doing it because they don’t think about what would be OP. This goes for the latest champis too. Potentially they’d have seen them as a better version of maa rush without considering the prolonged dark age play. Likewise they also released civs like Sicilians, Dravidians which have been terrible since their release.
5:50 I agree that civs shouldn’t be designed to be situationally overpowered when they use their broken bonus like Mongols fc Steppe lancers on maps with more hunt, Spanish conqs on Nomad and very weak when they don’t use such broken units. Much better if they’re well rounded.
11:00 Again love the discussion on Bulgarians and agree that they need some other bonuses to first become viable instead of overbuffed Krepost + Konnik play.
14:00 Partly agree with the perspective but some of these unique units are never produced. And these guys just make skirmishers and light cav every game. So maybe even though buffing such unique units isn’t necessary, it could be seen as an attempt to break the repititive skirmisher centric gameplay.
18:00 He mentions some of these new civs/changes led to very strong bonuses and the game was fine before, strongly disagree. Why do these guys consider Mongol 25% faster attacking CA and 20% more hp on light cav and lancers as “normal”.
19:00 Balance was pretty good LOL. Less than 20 of the 45 civs were overused in all tournaments and the remaining were almost forgotten. Hybrid map Japanese, Byzantines, Persians. Land map Chinese, Khmer, Mongols, Hindustanis. Closed map Bohemians, Burgundians. How’s that good balance when only a handful of civs were being used all the time. Truth is these civs are still broken. The only reason why they make new civs which seem crazy and OP is to make sure they are good enough to disrupt the meta in some category. Like Khitans had to compete vs Chinese and Mongols. Otherwise who’s going to pay money to buy a DLC, pick the new civ only to get destroyed by Mongol pickers.
And there’s no need to buff the old civs, just nerf Chinese, Mongols, Bohemians, Burgundians, Byzantines and hybrid play of Japanese. Then devs won’t have to make the new civs crazy good since there won’t be any old OP civ in any of the settings.
25:00 Pathing and other bugged mechanics obviously needs to be fixed but don’t know whether it will ever be. That’s unfortunate.
27:00 I think they need to hire very experienced players who have been through the evolution of the game and don’t usually micro too hard to win to provide feedback on balance changes. Players like Daut, Capoch, Chris. I also think its good that devs are not taking the feedback from all the pros. Especially sometimes pros can suggest bad changes based on personal preferences like the skirmisher bonus vs spear line increase change which was quite awful. I believe it was suggested because skirms don’t counter halbs very effectively in imperial age and the change needed for that was a technology which gives some extra bonus damage to elite skirms vs spear line in imperial age.
33:00 I mean, there were broken mechanics like the mangonel delete, attack move which was used for several years. And many players who relied on strategy and map control were punished due to poor pathing and bugged villager behavior. I don’t see why they have to come to a gentleman agreement just for this new bugged mechanic but alright I wouldn’t miss it.
35:00 I believe KOTD was after that Keshik buff and as usual only Mr.Yo played Keshiks, Iron Pagoda and such imperial age unique units. Viper did phosphorus rushes and rest of them just played generic units in Imperial age in all the games. Not many players even picked Tatars.
Overall I’d also be happy if all broken civs are collectively nerfed down such that they’re still good but not so much better than an average civ in that setting. Likewise I’d also prefer if there are fundamental changes to the game which makes more strategies viable to let every civ use their bonuses well in more situations, especially in pro games.
Yes I agree. Except for the last 8 civs, most of the other civs had the same generic units.