My probably biggest concern is to assign hotkeys for “row 1 column 1” etc. This logic is totally contrary to an RTS imo. One assigns hotkeys and their location on the keyboard based on the importance of units and buildings and not to their location in the UI. Building a house should have an easy hotkey, a capitol shouldn’t, and so on.
Furthermore, different civs. don’t necessarily have the same building or unit choices in their tech tree. Let’s take as an example the musketeer. To train a musketeer, one has to remember which place he occupies in the barracks of the current civ. (is it the 4th unit? The 5th? By the Ottomans it’s the very first, as they don’t have any other infantry). If one uses “shift”, one doesn’t actually see the production building, so it’s even harder. Use the simple hotkey to go to the barracks to check is leaving the action, which is often exactly what one wants to avoid, using “shift”.
It’s not necessary for me that pretty much every possible click gets a hotkey slot like in AoE II, but a bit more than right now would be very much appreciated.
I would really like, to stay with the example of the musketeer, that I can assign “e” as hotkey for any musketeer or musketeer-equivalent (eg janissary), regardless of the civilization.
I like options. So I don’t want the current way to be removed, but I would like a new (AoE II-like) way to be opened, in the same spirit as the three layout choices (default; classic; definitive - personally I prefer the default one).