The information regarding battle statistics has become a complete mess

Now we have a lot of extra information about the games, and at the same time, something is missing.

I don’t quite understand how the issue of military spending versus damage caused works.

But one thing I did understand… whoever plays as Deli achieves 10x more results if they have time to create an army of golden elephants;

When we look at statistics that only show the number of soldiers killed, the player has a myopic view of the situation.

The correct way should be: Military killed/Other units killed. Military Lost/Other units lost.

Example: If the Blue player destroys 10 soldiers and 5 villagers in a game, and the Red player kills 2 soldiers and 1 villager, the game statistics should show:

Blue: Killed 10+5. Death 2+1
Red: Killed 2+1. Death 10+5

First number is military and the second non military.

Therefore, the statistics of those killed and those murdered should include two numbers. One for military personnel and another for all other non-military units.

Including the number of all units in the military statistics, separately but in the same space, makes it possible to better understand how the battle was fought.

Because in a game with only 1 player against another, it’s possible to identify the economic damage, but in a game with multiple players, this becomes somewhat muddled by the interaction of other players.

A complete set of battle statistics would be very interesting.

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