The logic of the "fix" to the 2 handed tech?

literally the worst of 2 options when fixing the way the 2 handed tech worked… i can not for the life of me understand how they thought this iteration is more balanced than the extra hp… of all the things HRE MAA do NOT need, was more dmg…

it makes the matchups where they were good, even better, and with the reduced hp, makes the matchups where they were bad, even worse

i hope the guys that complained about the broken HRE tech are happy now.

The two-handed weapons and maces now stack correctly. The +15 HP isn’t even in the tooltip of two-handed weapons. They’ll still cave in pretty much everyone’s knights and MAA.

i know this is a big brain move… BUT they could have… wait for it…

ADDED +15hp to the tooltip

and FU MAA already caved everyone else’s KTS and MAA…

in case you didnt know

+15 HP really doesnt matter. They’ll still get ■■■■ on by mass xbows, handcannoneers, mangonels. I guess they’ll die slightly faster to archers as if they dont beat the ■■■■ out of them anyways. They’re just better in melee now.

They traded 15 hp for +3 to armored units. Probably a buff against MAA and Knights, I feel like HRE deserved some love though.