Reading through both of these threads:
I remembered how AoE games were primarily single-player games at the time of their first releases. At this time computers were less powerful, and the market had fewer games available in comparison to today. I think being pure RTS games was therefore not just a choice of design and more a choice of what was possible to do and what people knew at this time. For that reason, I think many people played AoE games not like an RTS game. Many people loved just the graphics or the historical period of these games. They used them as a city builder, economy simulator, tower defender, or even for role-play. What I want to say is that AoE games were at their height of popularity when they were seen as a tool for your own adventures and not just as RTS games in historical settings.
Having now realized this and also remembering how I myself played AoE games around this time, I now see a big difference between current development of AoE games and the old ones. Ensemble Studios was, for me, not focused on making competitive RTS games; rather, they wanted you to immerse yourself in your own world and use their games as tools for that. Making good competitive RTS games was not their primary goal. New AoE games should therefore have this in mind.
Modern AoE2 is now known to be a strong competitive multiplayer RTS game. Sure, many play AoE2 only as a single-player game, but still as an RTS game. Iâm sure there are not that many players left who play it as a city builder or anything else. Nowadays there are many games on the market that cater better to the needs of such players. Therefore, many people know AoE2 as this great game from the past, where they just had fun playing it but never played it as an RTS game.
That brings me to the point of this thread. Because people who only remember AoE games and donât play the current versions donât expect AoE to be a pure RTS game. They expect it to incorporate proven features of other games like Stronghold, Anno, Total War, and other big single-player games that they played, but not for it to be the next big competitive multiplayer game of the year. That, I think, is and was a big misperception of current competitive AoE2 and StarCraft 2 players. Which brings me to AoE4.
AoE4 was developed to be that next big competitive RTS game, so why did it somewhat fail to be that? As I pointed out, AoE games were never before developed to be that way, and many people never played them that way either. I think many people hoped for a big single-player game with multiplayer features but with the main focus on single player. AoE4 is a multiplayer-first game, and that did clash with expectations. Many bought the game on release only to be surprised that it was so multiplayer-heavy. Map size, unit scaling, flat design, and mobile graphics were some of the biggest complaints, all things that are considered good things for multiplayer games. Then why did it not (fully) succeed as a big competitive RTS game? Simple, because it still copied mechanics and features from the other AoE games, which, as I said, are not primary competitive RTS games. This also clashes and makes it unappealing for people like StarCraft players.
So why this wall of text? Because there are rumors about an AoE5, and I really donât think Microsoft or Forgotten Empires really know what theyâre doing here. The current focus of them fits not what made AoE games great. They are heavily single-player-focused games packed with features and ideas to play to your own imagination. In the current time, this means a merge of the best single-play features of city builders, economy simulators, tower defenders, and some RTS games, and all these features need depth and cannot be only superficial. This would be an expensive project that also requires unparalleled top talent. I donât see them doing that at the moment, and with AoE4 there is already a modern RTS game in the franchise.
Tell me what you guys think of all this. Also, donât get me wrong, I do like the Forgotten Empires team and what theyâve done for the current version of AoE2. They are sure some talented people there, but also their focus is only on RTS.