Infantry Civilizations
Tech Tree: Incas
Goths: Barracks units are 20%/25%/30%/35% cheaper in the Dark/Feudal/Castle/Imperial Age.
Japanese: Infantry attacks 33% faster starting in the Feudal Age.
Burmese: Infantry units have +1/+2/+3 attack in the Feudal/Castle/Imperial Age.
Malians: Barracks units have +1/+2/+3 pierce armor in the Feudal/Castle/Imperial Age.
Bulgarians: Militia line units are upgraded for free.
Castle UU: Gbeto (Malians) or Teutonic Knight (Teutons)
Castle UT:
1- Perfusion: +100% Barracks work speed (Goths)
2- Druzhina: Infantry deals trample damage (Slavs)
Team Bonus:
Goths: Barracks work 20% faster.
Archer Civilizations
Tech Tree: Japanese
Mayans: Archers are 10%/20%/30% cheaper in the Feudal/Castle/Imperial Age.
Britons: Foot archers have +1/+2 range in the Castle/Imperial Age.
Ethiopians: The Archer line fires 18% faster.
Sicilians: Archers receive 50% less bonus damage.
Tatars: Archers deal +25% damage when attacking from higher elevation. Parthian Tactics and Thumb Ring are free.
Castle UU: Genoese Crossbowman (Italian)
Castle UT:
1- Kamandaran: Foot archers cost no gold (Persian)
2- Yeoman: Increases foot archer range by +1 (Britons)
Team Bonus:
Saracens: Foot archers have +2 attack against standard buildings.
Cavalry Archer Civilizations
Tech Tree: Saracens
Mongols: Cavalry Archers fire 25% faster.
Huns: Cavalry Archers are 10%/20% cheaper in the Castle/Imperial Age.
Vietnamese: Cavalry Archers have +20% hit points.
Tatars: Cavalry Archers deal +25% bonus damage from cliffs and elevations. Thumb Ring and Parthian Tactics are free.
Cumans: Cavalry Archers move 10%/15% faster in the Castle/Imperial Age.
Castle UU: Mangudai or Kipchak
Castle UT:
1- Sipahi: Cavalry Archer units +20 hit points (Turks)
2- Recurve Bow: Cavalry Archers + 1 range and attack (Magyars)
Team Bonus:
Tatars: Cavalry Archers have +2 LOS
Cavalry Civilizations
Tech Tree: Persians
Franks: Stable units +20% HP starting in the Feudal Age
Berbers: Stable units are 15%/20% cheaper in the Castle/Imperial Age.
Burgundians: Stable technologies are 50% cheaper. Cavaliers are available in the Castle Age.
Portuguese: The Knight line costs -20% gold. Researching Stable technologies and technologies that benefit Stables is 30% faster.
Lithuanians: Each garrisoned Relic gives +1 attack to Knights and Leitis (maximum +4).
Castle UU: Cataphract (Byzantines) or Leitis (Lithuanians)
Castle UT:
1- Stirrups: +33% Cavalry attack speed (Bulgarians)
2- Farimba: Stable units +5 attack (Malians)
Team Bonus:
Teutons: Units resist conversion
Siege Civilizations
Tech Tree: Ethiopians
Celts: Siege Weapons fire 20% faster.
Slavs: Siege Workshop units are 15% cheaper.
Portuguese: Siege Workshop units cost –20% gold. Researching Siege Workshop technologies and technologies that benefit the Siege Workshop is 30% faster.
Chinese: Siege Workshop technologies and technologies that benefit Siege Workshops are 15%/20% cheaper in the Castle/Imperial Age.
Aztecs: Siege Workshop units are created 11% faster.
Castle UU: Ballista Elephant (Khmer)
Castle UT
1- Iron Cloud (Teutons)
2- Torsion Engines (Ethiopians)
Team Bonus:
Celts: Siege Workshops work 20% faster.
Monk Civilizations
Tech Tree: Spanish
Aztecs: Monks gain 5 HP for every researched Monastery technology.
Burmese: Monastery technologies are 50% cheaper.
Teutons: Monks have double healing range.
Portuguese: Monks cost 20% less gold. Upgrades that benefit Monks are researched 30% faster.
Chinese: Technologies that benefit Monks are 15%/20% cheaper in the Castle/Imperial Age.
Castle UU: Missionary
Castle UT:
1- Madrasah: 33% of a Monk’s gold cost are returned if the Monk gets killed (Saracens)
2- Inquisition: conversion rate improved (Spanish)
Team Bonus:
Aztecs: Relics generate 33% more gold.
Naval Civilizations
Tech Tree: Byzantines
Italians: Dock technologies are 33% cheaper. Fishing Ships cost 15 less wood. Cannon Galleons are 20% cheaper.
Saracans: Transport Ships have double HP and +5 transport capacity; Galleys attack 20% faster.
Persians: Docks have double HP and work 10%/15%/20% faster in the Feudal/Castle/Imperial Age.
Berbers: Ships move 10% faster.
Vikings: Warships are 15%/15%/20% cheaper in the Feudal/Castle/Imperial Age.
Castle UU: Caravel or Turtle Ship
Castle UT:
1- Carracks: +1 Ship armor and pierce armor (Portuguese)
2- Thalassocracy: Upgrades Docks into Harbors (Malay)
Team Bonus:
Japanese: Galleys have +50% LOS.
Gunpowder Civilizations
Tech Tree: Portuguese
Turks: Gunpowder units have +25% HP. Gunpowder technologies are 50% cheaper. Chemistry is free
Italians: Hand Cannoneers are 20% cheaper.
Spanish: Hand Cannoneers and Bombard Cannons fire 18% faster.
Burgundians: Hand Cannoneers have +25% attack.
Portuguese: The Feitoria becomes available for building in the Imperial Age.
Castle UU: Conquistador and Turtle Ship
Castle UT:
1- Shatagni: +1 Hand Cannoneer range (Indians)
2- Arquebus: Improved gunpowder unit accuracy against moving targets Bombard Cannon and Bombard Tower projectiles move faster (Portuguese)
Team Bonus:
Turks: Gunpowder units are created 25% faster.
Camel Civilizations
Tech Tree: Indians
Byzantines: Camel Riders are 25% cheaper.
Cumans: Camel Riders move 10%/15% faster in the Castle/Imperial Age.
Franks: Stable units +20% HP starting in the Feudal Age
Indians: Camel Riders have +1/+2 pierce armor in the Castle/Imperial Age.
Tatars: Camel Riders deal 50% bonus damage from elevations.
Castle UU: Mameluke and Imperial Camel Rider
Castle UT:
1- Maghrabi Camels: Camel units regenerate (Berbers)
2- Zealotry: +20 Mameluke and Camel Rider hit points (Saracens)
Team Bonus:
Indians: Camel Riders have +4 attack against standard buildings.
Elephants Civilizations
Tech Tree: Khmer
Malay: Battle Elephants are 30% cheaper.
Burgundians: Stable technologies are 50% cheaper. Elite Battle Elephants are available in the Castle Age.
Khmer: Elite Battle Elephants are 15% faster.
Franks: Cavalry units have +20% HP.
Berbers: Stable units are 15%/20% cheaper in the Castle/Imperial Age.
Castle UU: War Elephants
Castle UT:
1- Stirrups: +33% Cavalry attack speed (Bulgarians)
2- Farimba: Stable units +5 attack (Malians)
Team Bonus:
Teutons: Units resist conversion