Goths were Germanic, ethnically and linguistically. I’m not sure how they would fit under, much less exemplify, the Romance language umbrella. There’s a very, very weak link in terms of their invasion/settlement in Italy or Visigothic Spain, but that would be almost like the Mongols representing China.
…That’s not Eurocentricism. It’s a recognition that the North American civilizations were generally not of the size/level of tech that would justify their inclusion in a (mainly) medieval strategy game. People existed in Australia before the origins of any AoE2 civ, but it’s well known that those people didn’t have the tech/organization that would allow them to compete militarily with any of the AoE2 civs. A few people may try to straw man this as a racial/eurocentric matter, but it’s very clearly not.
Inclusion of the Mayas, Aztecs and Incas is already a bit of a stretch given that, as far as as weapons technology, they were essentially stone/copper Age and lacked iron-based weapons/armor, advanced siege weapons, gunpowder, and war horses/camels/elephants that characterized medieval warfare. But at least those were large empires that were known to field armies in the high 10s of thousands or hundreds of thousands, and were fairly advanced in other ways.
Exactly. I’m sympathetic to the inclusion of some civs (e.g. North American Natives and Polynesians), but can’t justify it at all due to the reasons mentioned above, as well as the fact that most of their UUs/UTs/campaigns, etc, would of necessity be largely infused with guesswork and fantasy.
This would be awesome. I’ve been wanting the Tarascans to be added for a long time.
Sort of? This is complicated by their lack of an actual writing system (I’m familiar with the quipu, but that’s obviously quite limited in the range of information it can convey). Aztecs and Mayas, on the other hand, had numerous writings. We do know a lot about the Incas from the Spanish, and from post-conquest records of oral histories.
A hairstyle and a part of the local fauna is hardly enough info to go on to recreate a civilization. About the furthest we can go without taking enormous liberties is to include a couple units in the scenario editor so that creators who want to can make scenarios that imagine the limited interaction that took place (that’s why units like the Iroquois Warrior exist in the editor). Honestly the scenario editor is freaking awesome for this, you can basically design your own civ (to say nothing of what you can do with mods). I’ve made Mesoamerican scenarios that feature the Tlaxcala, Mixtecs, Highland and Lowland Maya, Chichimecs and Tarascans. While I hope to see the latter added eventually, if nothing else, I can create an approximation of them that I’m pretty content with in the editor.
