The next DLC should be about maritime powers

Goths were Germanic, ethnically and linguistically. I’m not sure how they would fit under, much less exemplify, the Romance language umbrella. There’s a very, very weak link in terms of their invasion/settlement in Italy or Visigothic Spain, but that would be almost like the Mongols representing China.

…That’s not Eurocentricism. It’s a recognition that the North American civilizations were generally not of the size/level of tech that would justify their inclusion in a (mainly) medieval strategy game. People existed in Australia before the origins of any AoE2 civ, but it’s well known that those people didn’t have the tech/organization that would allow them to compete militarily with any of the AoE2 civs. A few people may try to straw man this as a racial/eurocentric matter, but it’s very clearly not.

Inclusion of the Mayas, Aztecs and Incas is already a bit of a stretch given that, as far as as weapons technology, they were essentially stone/copper Age and lacked iron-based weapons/armor, advanced siege weapons, gunpowder, and war horses/camels/elephants that characterized medieval warfare. But at least those were large empires that were known to field armies in the high 10s of thousands or hundreds of thousands, and were fairly advanced in other ways.

Exactly. I’m sympathetic to the inclusion of some civs (e.g. North American Natives and Polynesians), but can’t justify it at all due to the reasons mentioned above, as well as the fact that most of their UUs/UTs/campaigns, etc, would of necessity be largely infused with guesswork and fantasy.

This would be awesome. I’ve been wanting the Tarascans to be added for a long time.

Sort of? This is complicated by their lack of an actual writing system (I’m familiar with the quipu, but that’s obviously quite limited in the range of information it can convey). Aztecs and Mayas, on the other hand, had numerous writings. We do know a lot about the Incas from the Spanish, and from post-conquest records of oral histories.

A hairstyle and a part of the local fauna is hardly enough info to go on to recreate a civilization. About the furthest we can go without taking enormous liberties is to include a couple units in the scenario editor so that creators who want to can make scenarios that imagine the limited interaction that took place (that’s why units like the Iroquois Warrior exist in the editor). Honestly the scenario editor is freaking awesome for this, you can basically design your own civ (to say nothing of what you can do with mods). I’ve made Mesoamerican scenarios that feature the Tlaxcala, Mixtecs, Highland and Lowland Maya, Chichimecs and Tarascans. While I hope to see the latter added eventually, if nothing else, I can create an approximation of them that I’m pretty content with in the editor.

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Not to forget they have actual wonder buildings that stands today,not some made up fancy hut.Looking at you huns and cumans.

Don’t you mean Mongols and Cumans? The Hun’s Wonder is the Arc of Constantin in ruins.

Cumans’ wonder isn’t made up either (I mean, I guess the design is)

Lakotas is very late for aoe 2,they began to be relevant from the eighteenth century;would be better the puebloans or Anasazi, who lasted between the eighth century and the XIV-XVI centuries.

Good point…yes we are supposed to put civs in its greatest power…

True, putting American civs outside the best known is more complicated…the Latin American community of aoe 2 want to put them in and I explain that it is unlikely that they will get them for all the points you mentioned…they can play with them in aoe 3,but many of them don’t like aoe 3…

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The thing is Puebloans wouldn’t want to be in the game

Personally I think not being well known shouldn’t be a reason not to add a civ (not if there’s a good amount of information about them, at least)

AOE2 isn’t great on the see. You can’t build land like in Venice and without that it’s very limited. My dream is to have a dlc who include the way to build over water without that, water can’t be as fun as land

Of course, you have to take a lot of that into consideration: how would the civs be, what UU and UT would have, the players would like to play with them, the same peoples would feel offended or well represented with those civs?..considering everything they did in aoe 3 DE to look good with the Native American peoples, I doubt they want to get into that roll again but in aoe 2 DE…

It’s unlikely, as the engine is quite limited in those things… it’s not like aoe 4 where you can rebuild destroyed bridges…

The engine abilites is quite low because of his old age but with tricks you can probably make it. You create two other maps. One with only water for navy unit and one with only land for land unit. On the navy map you generate a lot of invisible gaya object on the land part and do the opposite for the land map.
With the 3 map layers, you can do what ever you want.
Land unit interact only with the land map and regular map, navy unit interact only with sea map and regular map. Path finding with still work as intended and also the ability to build.

It’s very hard to guess how to code it but it’s can be done. The community of AOE2 is big and old. We are a lot of dev in it. Perhaps fan under NDA can code it for free for microsoft.

Yes, it can be…but I see it a bit bizarre…a lot of work to make an engine from 25 years ago you can do things like that…imagine that not even the engine of aom, aoe 3 and aoe online can do that and that it is a newer engine…

I think it’s only a question of will. They didn’t do it because they don’t saw the purpose.
With my idea to integrate it, the complexity of the algo isn’t significatly higher.
I had fun a long time ago to mod gta SA, rome total war without knowning what a function is. Later I had fun to mod android app. It’s not complicated. The big problem is, when the game get an update, you have to patch again. You have to find again each value and condition to make again the patch.
Few years ago I dev a quite big mobile game (130k line of code), with the physic engine, human imitation behaviour, 3D isometric… by experience, I can tell you it’s only a question of will and budget. I beleive that in the team of AOE2 they don’t have this kind of dev. And they can’t have one full time because the job require a month of work and then they won’t have anything for him.

No thanks with this. I want to see three final civs added with one or two of them being a Middle Eastern civ.

Of course, maybe as you say…

I still think there are six lots left for civs, so they can enter both…

The funniest thing is that “Pueblo” means “people”, so everybody is a Puebloan, isn’t that right?

Of course, the Pueblo Indians are known as Puebloans…