afaik it’s also picked a bit in KOTD (Yo really likes it) but mostly Hoang style.
Tho I dont think it’s relevant anymore so let’s stop the pro’s vision here
I am not sure if I buy this statement honestly
Imo, infantry shares too much with cav even nowadays
You use infantry to
Destroy buildings
Raid
Melee damage
Which surprisingly knights also do basically all the same! (With faster speed)
Adding speed won’t help infantry become more “unique” in this aspect - it only allows MAA to be “promoted” to knight in some moment of the game
If you garrison a few units you can outrun but if you keep running you get no value. There’s no real value in setting buildings on fire.
OMG, the same thing again. Dude he memes in ladder games against weaker players man. He even goes for flaming camels in ladder and wins against 2300+ level players. His ladder games have no connection whatsoever to feasibility of strategies in a serious game between nearly equal players. When did Viper pick celts and go longswords in an S tier tournament against another top-8 player?
All S and A tier tournament players, players qualified enough to play the qualifiers of such events have the skills to adapt or use different strategies. They will go for something if its usable but late feudal maa into longswords even with Celts is just a terrible terrible terrible strategy.
No, you can’t. The maximum speed of a battering ram is 0.9, slower than even the slowest of cavalry.
As I said, squires is completely different, as it actually allows them to outrun their counters.
I mention it repeatedly because you aren’t recognizing my point; nobody picks Celts in the first place, and that has nothing to do with how good their infantry are. It has to do with how Celts are lacking on other areas. Longswords alone aren’t going to win games, and that’s okay. They’re supposed to be balanced, not overpowered.
Further, Viper was surprised at how effective they were against archers. Their ability to maneuver around them and engage them was surprising, even to one of the top players in the world. If he is surprised, how can we reasonably expect anyone else to provide a more informed perspective?
Which leads back to the precise point you have missed multiple times, now; until Squires is moved to feudal age, how can we expect players to know how to play when Squires is moved to the feudal age?
Can you think of a single reason not to make this change, other than this one, tired, worn out point?
I don’t think Squires in feudal will make infantry viable.
They need more than that.
As some have pointed out, even Celt infantry aren’t viable.
I kind of think they should be way tankier, more so than knights at equal tech levels. That would require all kinds of rebalancing though (especially for specific civs).
They just don’t have any niche they fill. Knights and crossbows are more effective, plus infantry require so many unit upgrades and techs.
Possible, but they definitely need it nonetheless. Otherwise, no matter what else you give them, you’ll get to the Castle Age without any, and making up the difference will be extremely painful.
And you can’t really buff the production rates too much without either making the Goths too OP or infringing on the territory of the Goths.
I’m fine with further analysis after moving Squires to feudal, but I’m pretty dang sure that’s the logical first step, before anything else is done.
I’m not sure if men-at-arms should be able to outrun archers.
But, I think archers counters them too hard. Right now, they have too many strong advantages:
They have a ranged attack;
They can focus fire a single man-at-arms with no limit, which is significant because each arrow does reasonable damage (in comparison to skirmishers) while men-at-arms are limited by their collision size. Only a few men-at-arms can do damage to the same target at the same time.
They can chase down men-at-arms forever.
So, squires in feudal could be better for the balance.
About making the militia-line overall more useful, I think they should do more bonus damage against standard buildings. Make them the counter to house/blacksmith/market/etc. walls.
As the heavier infantry line (compared to spearmen and eagle warriors), they should be a threat. Specially in big numbers, your enemy should want to make archers, more archers, not you being afraid of the ones already on the field.
And stone walls.
maybe adding a new barrack unit than counters archers?, goths wouldnt have this unit since their UU and tech makes them anti archers, american civs neither since they got eagle warriors but eagles would get buff in stats or a discount in price(i would like they cost wood insteand of gold, we could also remove spear line and give its bonus anti cav to eagles), this new unit would share the militia line upgrades(techs would have the names changed,instead of longsworman tech it would be longsword, man-at-arms to basic armouring) the armor of militia would be 2/1 or 1/0 and the new unit would be 1/2 or 0/1 the speed of this new unit would 0.96 or 0.98(give or take squires im not sure)
I think skirm and spear should not outrun men at arm. Even if men-at-arm can chase archers, archers can still counter them. +0.1 speed is necessary. In feudal age, there should be triangle relation that m@a counter scout, scout counter archers, archers counter m@a. It will be fine even if m@a have +2 bonus vs scout.
Just thinking. What about unit like “Officer” or “Lieuteunant”.
Give buff to surround infantry (don’t know what, maybe armor or dmg). make buff not as strong as Centurion. [Roman might not get this unit to prevent double buff on infantry]
Buff don’t stack with radius not high.
Weak in hp and/or attack + slow build speed, so that don’t worth to built a lot.
This will add more micro in infantry play (position officer to effect as much units as possible while try to keep unit from harm). Low elo likely not micro enough and get unit killed while high elo likely to keep unit alive and maximize it.
Not really. The pommel was only used when the sword itself was broken. Spears were similar, usually the bottom of the spear shaft had a sharp point which could be used in a pinch.
I just feel like this is a reskin of eagle warrior.
There was Mordhau (half sword technique) combat in armored fight. Holding the blade to penetrate the gap in plate armor with range sacrificed or used as a mace.