The Teleport Object trigger effect fails if there are units/buildings surrounding the target teleport location

:arrow_forward: GAME INFORMATION

  • GAME BUILD #: 101.101.54684.0 7486483
  • OPERATING SYSTEM: Windows 10

:arrow_forward: ISSUE EXPERIENCED

The Teleport Object trigger effect has an issue where the game tries to teleport the unit to the leftmost side of the selected location tile, instead of the middle of said tile (like the Create Object effect behaves). This has the unintended side effect of having the effect fail if there’s an object surrounding the area where the teleport location is marked (the issue is easier to understand by watching the attached video).

:arrow_forward: FREQUENCY OF ISSUE

  • 100% of the time / matches I play (ALWAYS)

:arrow_forward: REPRODUCTION STEPS

Here’s the steps to reproduce the issue:

  1. Create a Teleport Object trigger effect, and set up the Set Area and Set Location attributes.
  2. Surround the Set Location with buildings or objects.
  3. The Teleport Object effect will fail, and nothing will happen because the game tries placing the unit inside the collision box of the surrounding objects.

:arrow_forward: EXPECTED RESULT

The Teleport Object effect doesn’t fail, because the effect will place the unit in the middle of the tile selected with Set Location, avoiding colision with surrounding objects.

:arrow_forward: VIDEO

Notice how the unit is teleported to the leftmost side of the tile instead of the middle. At the end of the video, I demonstrate how the Create Object effect behaves, which places the unit in the correct position.

This issue is known and being tracked, thank you for the report.

1 Like

While you are on it, can you also make an option for something like Task Object that when checked, also tasks it to the middle of the tile