The Three Kingdom DLC civs are the most inaccurate additions to the game for a long time

Copied from a post I made on Reddit, as I thought people here would likely not have seen it, due to that site being a shilly hell-hole.

Before I start, some clarifications:

  • Why does this matter?
    Well at the end of the day, these additions to the game represent the real history of people that live today. I bet for a lot of the people reading this, they wouldn’t be happy if their history was jumbled up or mis-represented.

  • I know this is a game
    When it comes to making a game, gameplay is very important (I am not going to say it comes first, as for a game like this, marrying history and gameplay is important). So there are going to be things that get a pass. For example, Aztecs with Crossbowmen; it’s a basic gameplay unit and there’s not much that can be done outside of making a metric ton of reskins that not everyone would be happy with.

  • The presence of other mistakes
    I know other civs have anachronistic elements, but the majority of those are older civs, where research was not as easily available. Over time, civ design has become more accurate, even with some…contentious choices (Armenians) still being accurate, even if only referencing a tiny area.

  • I want designers to do better
    Chronicles proves you can have accuracy and fun gameplay. This isn’t something that must be sacrificed, but can be married.

Anyway, let’s get started.

Khitans

Ok, let’s start with one of the worst offenders, and its aesthetics.

  • Voice lines
    Khitans did not speak Mongolian. I don’t know what else to put here, it’s just flat out incorrect, no little “perhaps” to add or anything.

  • Castle
    The building depicted is Khara-Khoto, a Tangut fortress. Tanguts are not related to Khitans at all. It would be like giving the Mongols the Burmese castle.

This fortress was built in the Tibetan Buddhist style, and there are no records of Khitans building fortresses like this. In fact we have records of Khitan defensive structures at Shangjing; they don’t look like this.

  • Cavalry & Infantry civ
    Khitan infantry was awful. Like, actually awful. I am not sure where the idea to make them an infantry civ comes from; they were bad at it. The cavalry designation is fine, but the infantry bit is made up.

  • Liao Dao
    Ok, firstly the name is just weird. It’s just the name of the Khitan dynasty, and sword. Funnily Liao is sometimes translated as “impossible” so perhaps it’s a weird joke.

Either way, while the unit’s clothes are accurate, and the sword was used by the Khitan cavalry, they didn’t use this on foot. Maybe a guy fell off his horse once and hit someone…but that does not make it a unique unit.

  • Mounted Trebuchet
    Again, this does not belong to the Khitans, this is a Tangut unit. The Boxi/Poxi is attested in Song Dynasty Chinese records, where it’s described as being used by the Tanguts.

The Tanguts possibly only fought alongside the Khitans in a very small spit of land where the Liao Dynasty occupied them. But we have no evidence of this. So association of Tangut military units with the Khitans is fantasy.

  • Team Bonus
    Again; not an infantry-using military.

  • Lamellar Armor
    Ok, I get it only affecting some units and not others (even though cavalry would have had this armour too), but again; not an infantry military.

This civ is frankly an abomination. Half the concept feels wrong, with bits from an unrelated people jammed in there. It needs splitting and reworking.

Jurchens

(No, these guys don’t escape the issues of this DLC either)

  • Voice Lines
    Ok, I have seen some people try to defend this as “but the Jurchen Jin dynasty was majority Chinese”, ok, and the majority of many other militaries and population for different empires would have not spoken the language of the people in charge either. Not to mention (as we will see later) the civ represents both settled and nomadic Jurchens, the latter of which would not have had a majority Chinese-speaking population.

The voice-lines are incorrect.

  • Archery Range
    Jurchens were famous for their archery and bow-making, in fact after the second Jin Dynasty, Jurchen bows became the standard across China due to how effective they were. So Jurchens having a weak Archery Range is a massive mistake when it comes to representing Jurchen history and culture.

No Arbalester, no Thumb Ring, no Parthian Tactics…

  • Lack of strong heavy cavalry
    Jurchen heavy cavalry was famous, in fact they had the heaviest cavalry in all of East Asia. But what we get here is a UU which is just a reskinned knight with a single block ability, and no access to the knight/Hei Guang line.

  • Confused identity
    The design for the Jurchens feels quite confused. Like the devs were not sure if they were making settled or nomadic Jurchens, and mixed and matched parts randomly. Most civs in the game feel like they go through a natural progression, but here you get some nomadic elements forced later, like Steppe Lancers but no knights. And the fact the monk and monastery flipped shows that the designers are not really sure either.

At the end of it, Jurchens are probably the least inaccurate of the 5, but that’s not a high bar and the civ still has some serious inaccuracy problems.

Wei

I am going to mention time period here, but more in the context of what these three civs have.

  • Voice lines
    Speaking modern Mandarin is really weird for a 3rd century civ. I know it’s not accurate for the real Chinese civ…but here it sticks out even more.

  • Wonder
    The Wei wonder is Songyue Pagoda, this was built in 523 (243 years after the Wei fell), and was built by the Northern Wei dynasty. Now, despite the name sounding familiar, the Northern Wei are Xianbei, a nomadic people closer to Mongols than Chinese. The Wei civ is not the Xianbei civ, what is this doing here?

  • Tiger Cavalry
    Alright, this thing is actually really bad.

First, the tiger skin, that’s not what Wei Tiger Cavalry look like. They didn’t wear tiger skins. Now, before you go “well, it’s just a bit of fun” let me show you this…

This is the Tiger Cavalry from Age of Mythology, the game less concerned with historical accuracy. And yet it has a more accurate Tiger Cavalry model than the historical game. But don’t worry, it gets worse.

It’s a bit hard to spot, but can you make out what’s on the Tiger Cavalry rider’s feet? Those are stirrups. Stirrups would not appear in China until centuries after the Three Kingdoms period. And again, if you look at the Age of Mythology Tiger Cavalry model, it lacks stirrups.

  • Cao Cao
    Disregarding single individuals not fitting the game, I just want to make a small point here…stirrups again!

While it’s one thing to give a unit them, you could maybe stretch the argument that the unit lasts longer than 280. Cao Cao however most certainly did not.

  • Xianbei Raider
    Stirrups…again.

At the end of it, this civ has some very clear anachronistic elements going on. Taking models from unrelated peoples, technologies that existed long after the faction vanished. It’s a mess.

Wu

Oh god, I have to remember which one of these is Wu and which is Shu…

  • Voice lines
    See Wei.

  • Cavalry and archers reversed
    The Wu were based in the wet and mountainous region of Southern China. This would have been a very poor ground for good horse breeding, and very good for archery due to all the areas to hide.

Yet for some reason, these have been reversed with the civ.

  • Sun Jian
    Stirrups…again. Harder to spot this time, but they are there.

The Wu are not as egregious as some of the others. But they still suffer from similar problems as the Wei. But hey, at least their wonder is from the right time period.

Shu

  • Voice lines
    See Wei.

  • Wonder
    The Shu wonder is the Wuhou Temple located at Chengdu. There’s one problem with it…it was built after the Three Kingdoms period. In fact it was built specifically due to the death of one of the people involved in the conflict.

  • War Chariot
    Ok, this is the single worst one.

First. Chariots were not used for any combat use during the Three Kingdoms period. This is attested because the warlord Cao Cao re-wrote a redacted version of Sun Tzu’s Art of War, because it contained references to chariots, and Cao Cao recognised that direct tactics for specific units would make the book obsolete with time, so he removed them. Therefore the unit should not exist by this point in time, and was probably used last 4/5 centuries earlier.

Second. The region is unsuitable for chariot warfare. Chariots require a lot of space, space which the South-West region of China does not have due to the mountains.

  • Bolt Magazine
    This is more a funny point. This tech exists to replicate the Chu ko nu, which was improved by Kongming and used in the Shu army.

This civ has quite a few mistakes, and several are really bad.

tldr: Designers, this is not acceptable after all the much better civ designs we have gotten since The Forgotten. Do better. Hell, I would love these civs to be reworked into other civs, but if you’re going to add these out-of-time civil war factions…at least make them not insultingly inaccurate.

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To sum up the 3k bro comments on Reddit

“The 3k haters just misinterpreted what Cysion said, unlike us who are so galaxy brained we wouldn’t misinterpret something and therefore our opinion of what Cysion said is correct. Checkmate”

Also 3k bros

“3k was best selling dlc”

And

“The comment about not adding insignificant civs was a hint they’d add a lot of civs” cause you know, a comment about the nature of the added civs is a hint about the qty of added civs, and us 3k haters couldn’t read the article where ms explicitly said they were adding 5 civs. Really glad the 3k bros are out in force explaining things to us.

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I said it in another thread and it seems relevant here too: Khitans having a unique unit called Liao Dao is like Britons having a unique unit called Plantagenet Pike. Perhaps somewhat worse, since Plantagenet armies would have included plenty of infantry…

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Good post, not that anyone cares but ‘Armenians’ dont represent the cilician period either…so nothing contentious about it, it was a full fledged mistake. The harbinger for what was to come with 3k.

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I think the Liao Dao’s name is because of this specific sword:

Of course, it’s only a recreation, and it appears the people who made it, LK Chen, simply called it “Liao Dao” because while it’s real name would be “changdao” or something, maybe they wanted to be more specific. Dao is just “sword”, Liao is the dynasty where this specific sword was made (and then recreated by LK Chen). I’m just assuming that was their thought process, because it seems logical enough.

In this context I think there’s no problem calling this sword by that name, after all they have to sell it and make it distinct. But I think that whoever did “”““research””“” for FE got extremely lazy, somehow found this sword when looking up Liao dynasty weapons and thought “wow, Liao Dao? Must be a 100% authentic name for what the Khitans called their big swords. If not, who’s gonna complain? Big sword = cool”. And so we have that unit in the game, another victim of professional research. They conflated a made up name for a real one…

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LK Chen: “Khi-tan people have their own sophisticated culture and language.”

Forgotten Empires: “Khitan people have the Tanguts’ sophisticated culture and the Mongols’ language.”

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Dear god I hope they are not deferring to skim-watching youtube videos for “research”.

Exactly! Couldn’t even pay attention to the whole thing!

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Hey, it’s an experiment. They’re trying something just a little different.

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At the end of the day, this is just echo chamber A vs echo chamber B.

The official forums are full of people critical of 3K whereas r/aoe2 has a much more relaxed view.

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Newest wisdom from Reddit.

Chinese “remains in the game unmodified”.

So I guess we all misinterpreted what Cysion meant when he explicitly said Chinese would receive changes.

We’re just soooo bad at interpreting things I guess.

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So receiving a new unique unit, three new regional units, and changes to their bonuses and unique techs, doesn’t count as modification?

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Apparently not. But this is extremely typically behavior I see from the 3K bros. Foundational to their arguments is that “split” means “split + something else”. It’s predictable that consequent logical steps would require other words as well to not mean what they actually mean.

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It depends on what the meaning of “is” is.

Ad long as they are not renaming Chinese it’s not a split! /s

Thirisadai

Btw, google’s language model does a better job than WE

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That tracks cause all liver donors have to rename their liver to a kidney, otherwise they can’t split their liver for donation.

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They did the acrobatics to not move the chu ko nu to Shu but invented a whole “war chariot”, so that’s a lot of efforts NOT splitting Chinese

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Having the Wu, Wei and Shu moved to chronicles, would be such an easy fix.

The Khitans-Tanguts problem, could be addressed in another DLC, adding a couple of extra south-east Asian civs.

Dunno why they are not willing to go this way.

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I wish you all the happiness but im afraid it is what it is

Just a reminder that the deepest research they ever did was Wikipedia. They didn’t even care to check out the reference

Which is not to blame them. Their priority is minimize costs and gain revenue. But assuming WE did ANY serious academic readings and dug ANY lesser known materials to come up with those ideas was absurd. Never attribute to grand designs what can be explained by incompetence.

The fact that the “history doesn’t matter” people and the “historically accurate in a very obscure way” people ganged up to defend WE is spectacular.

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Additionally, Khitan civ has bombard ship but not Louchuan in the game. This is not reasonable.

However, early statue with single-side stirrup was actually found in Wu tomb, while Wu was really short for good cavalries in history, as modern Chinese people often say: Poor students have more stationeries(差生文具多).

from Ding Feng’s tomb, Ding Feng was an important general of Wu.